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Information > Teudogar_Manual
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Operation + Game Rules

Menus and Info Window
Inventory window
The Combat Mode
Attack and Defense
Keyboard Commands
Load Custom Photo
Load Custom Midi

Operation + Game Rules


Your game character is controlled with a mouse:

Right mouse-button:
- Walk in the direction of the mouse-cursor
(the farther away it is from the game character, the faster you walk)
- Close windows / leave menus

Left mouse-button:
- Click: View
- keep holding it down: Detailed view
- Click + Drag: Pick up and move
- Double-click (or click + drag):
Talk / use / put on / eat
- Click on the game character: Open inventory
- During combat mode: Attack / pick up weapon

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Menus and Info Window

When dragging the mouse-cursor to the upper, right, lower or left edge of the screen, the Menu Bar, the Inventory, the Status Bar or the Actions Menu will be displayed. These displays will disappear as soon as the mouse-cursor is moved away.

Via the Menu Bar (upper edge of the screen) you can reach the Main Menu (Load, Save, Options, End) and the Help Menu (Encyclopedia on Teutons and Romans, User's Manual, Walkthrough, Order Full Version).

In the Inventory (right edge of the screen) you can see your equipment. In order to keep the inventory open, click the left mouse-button before moving away the mouse-cursor.

The Status Bar is designed to offer you a quick overview. For more detailed information, bring up the Player Info in the upper Menu Bar.

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Inventory window

The player window displays the game character (you) with your clothing and weaponry.

If you are armed with a spear, you may still carry a second weapon on your belt, with which you will automatically continue fighting once the spear has been thrown.

Below the player window a bag is displayed, in which your remaining goods are carried (supplies, money, goods for bartering).

Both of these inventory windows can be opened and closed in different ways:
- Click on the game character (center of the screen)
- Press the space-bar
- Move the mouse-cursor to the right edge of the screen and click on the left mouse-button
- Drag an object to the right edge of the screen (the Inventory will open automatically)

Get / Put on:
If you want to place an item in the bag or put on a piece of clothing, drag the object over to the bag or the player window while pressing & holding down the left mouse-button, and drop it by releasing the mouse-button.

You don't necessarily have to open the inventory window: To pick up an object and take it with you, you can simply drag the object over to your game character (center of the screen). It will be placed in the bag or put on automatically.

Quick Get:
Keep the shift-key pressed, and click with your left mouse button on the object you want to pick up (screen, container window, bartering window, etc). The object will then be placed in the bag or put on automatically. (This command works just like dragging and dropping an object to your game character in the center of the screen.)

Quick Put on:
Also, in order to put on a piece of clothing or to pick up a weapon, it suffices to double-click on it, or - when in combat mode - just click on it once.

Take off:
In order to take off a piece of clothing or discard a weapon, just drag it from the player window to the bag or place it on the ground. (The weapon on your belt can be accessed conveniently by clicking on the small symbol in the lower left next to your game character in the player window.)

Quick Drop:
Keep the shift-key pressed, and click with your left mouse button on the object you want to drop (player window or bag-window). If the bartering window or any container window is currently open, the object will automatically be put there. Otherwise, it will be dropped on the ground.

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Swords are the best weapon because they are manageable and accurate. Heavier weapons such as axes cause more damage, but it is difficult to hit your enemy with them.

Spears are ideal to begin a fight with, but they are not suited for short-range fighting. If you want to pull your short-range weapon while you are in the combat mode, click on that weapon in the player window (or click in the lower left next to the game character). Your spear will be automatically dropped on the ground.

In order to avoid being unprotected during fighting, you should carry a shield: Since it is easier to absorb a hit with the shield than to avoid the hit, you will significantly improve your chances to win.

Most of the time your enemies will strike you about the head and torso. Therefore, you should protect yourself with a helmet and a piece of body armor. You will find out how well a particular piece of armor will protect you by clicking on it & holding down the button for a while (or you can place your mouse-cursor on it and press the Ctrl key).

Though heavy armor offers better protection, it also affects your dexterity and therefore your ability to deflect attacks. This means that the individual hits will be absorbed better, but you will be hit more often.

If you want to compare two weapons or pieces of armor, put one of them on. Pick up the second piece of armor and drag it to the bottom edge of the screen: The lower Status Bar will be displayed and remains open until you put on one of the pieces of armor and discard the other one. This way you will receive information quickly about how, for example, a particular piece of armor may affect your dexterity.

More detailed information is offered in the Player Info screen, which can be obtained from the upper Menu Bar.

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Double-click (or click & drag) on a character to start a conversation. You can then select answers by clicking with your left mouse button.

In order to end the conversation, click on "Bye", or, alternatively, briefly press your right mouse button.

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Select "Barter" over the Actions Menu (left side of the screen), and select the character you want to barter with..

Three windows will appear on the screen - on the left: the goods that are offered by your conversational partner; in the center: an empty window; and on the right: your inventory.

In the left window, click on your conversational partner's goods that you want to acquire. Then drag your own goods you want to offer in return from the inventory to the window in the center. If your counterpart is in agreement with your offer, you can click on "Agreed", and the deal will transpire.

From your partner's words you'll see how many additional goods you need to offer in order to make him accept the deal. In your own inventory window, a thumbs-up/-down-symbol tells you if you consider this a good or bad deal.

Help: If you prefer exact numbers, go to the Options Menu, and set "Bartering: Display total value" to "on": This will cause the total value of all selected goods in silver coins to be displayed under each bartering windows.

Comment: There's only bartering within this game, and no buying. Even coins are used just as bartering goods. Consequently, goods don't have any objective price - instead, prices depend on your bartering partner's interest for the object you're offering, and on your charisma. (The prices displayed in silver coins always mean the value an object might have for yourself - your bartering partner may judge it very differently.)

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The Combat Mode

As soon as enemies are near or your conversational partner wants to fight with you, the combat mode will be turned on automatically: You take your weapon in your hand and are now ready to attack or defend yourself. (If you want to ambush an unsuspecting person, you can also manually turn on the combat mode via the Enter-key or the upper Menu Bar.)

The mouse-cursor turns into a sword symbol, and a small Display of Vitality will be shown on the right side of the screen.

When in combat mode, you can neither move objects nor talk with other people. If you click on a character or object, you immediately attack them.
An exception to that are those weapons or shields being within your immediate range: By clicking on them once, you take them in your hand.

The combat system is turn-oriented: In each turn, each character can take one step or attack an enemy once, and they can defend themselves against the enemy's attack once.

If you yourself are being attacked, you defend yourself automatically; then you can also attack, or you can distance yourself by taking one step back.

Instead of moving or attacking, you can also perform an action from the Actions Menu (left side of the screen). E.g. you can try to make peace with your enemies or put a curse on them. (Alert: Some actions last several turns. Meanwhile all other characters can continue to act, e.g. repeatedly attack you without your being able to defend yourself.)

Or you can click on the weapon of a dead warrior in order to pick up the weapon and fight on with it. (You cannot put on helmets, body-armors or pants while in combat mode since you hold a weapon in your hand and have to pay attention to your enemies.)

You can also choose to do nothing for one turn, e.g. for the purpose of waiting for your enemies to come closer. To do so, click on the Display of Vitality in the lower right corner of the screen, or hit the '+'-key in the keyboard's numerical pad.

As time is frozen during combat mode, you can take your time to think about what you want to do.

You get information about your enemies by moving the mouse-cursor onto them: If a white exclamation mark appears on the mouse-cursor sword, then the character is not an enemy. The blood on the mouse-cursor indicates how seriously the character is wounded. Also, small icons will appear on the left side of the screen in case the person flees or has bleeding wounds (icons for yourself are on the right side of the screen).
You get detailed information by moving the mouse-cursor onto a character and then pressing & holding down the Ctrl key.

A small cross on the mouse-cursor means that you cannot attack the other character because he is out of your range. A small spear means that you have to throw your spear in order to attack the character - you should do the latter only if you still carry a second weapon on your belt.

The mouse-cursor turns into a hand symbol if you move the cursor onto a shield or a weapon that you can pick up and use.

A turn is complete as soon as you have decided for a particular action, e.g. attack an enemy, or move back one step, or pick up a weapon. Now the other characters can perform an action (attack once, or move a step). Then it is your turn again, and so on.

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Attack and Defense

So, attack one of your enemies! How effective your attack is depends on your experience, your dexterity, and your weapon.

Your opponent will try to deflect your attack by warding it off with his shield, by dodging it, or by parrying it. The more superior your attacking skill is, the greater your chance to break through his defense and hit him.

When you hit him, the extent of the damage you cause is determined by your strength and the kind of your weapon. Some of the damage can be intercepted by your opponent's armor.

After you have attacked, all the other characters are next: Every one of your enemies will now attack you!

Avoid being surrounded, for you can defend yourself only once per turn: E.g., even if you ward off the first attack - you would be helplessly exposed to the the second or third one.

Deflecting the attack - dodging it, warding it off with your shield, or parrying it with your weapon - will be done automatically for you. One of these actions is automatically chosen and executed - most often the one that you master best. (Warding off or parrying, of course, are only available if you are holding a shield or weapon in your hands.)

Whether you can ward off the attack depends on your experience and dexterity - and the attacking skill of your opponent.

If your defense fails, you will be hit. Depending on whether the hit is on your head, body, or your legs (rarely the latter), your helmet or armor can either mitigate the hit or intercept it completely.

Pay attention to your Display of Vitality. The less vitality you have left, the weaker you are - and when the index goes down to 0, you will die. Continuous loss of vitality is caused when bleeding.

As soon as you are seriously wounded, you can hardly win a fight anymore: Better flee now before you are battered even more, and return only when you are fit for battle again.

After all other characters have performed actions, it is your turn again to attack (or to flee), etc.

Once you have defeated all of your enemies (or run away from them), the combat mode is turned off automatically. (If you don't want that, e.g. because you also want to slay fleeing enemies, you can deactivate the automatic switch-off via options menu / control.) If combat mode doesn't turn off automatically, you can manually turn it off via the Enter-key or the upper Menu Bar.

Now you can pick up things lying around (click & drag), or take armors and shields from your dead enemies (double-click on corpse).

If you are bleeding, you should dress your wounds (Actions Menu, left side of the screen), so you won't lose even more vitality.

Afterwards, light wounds will heal by themselves (sleeping speeds up the healing). In case of serious wounds (red cross in Display of Vitality), you will have to be nursed for some time. Very severe wounds can only be healed by a healer or someone versed in wizardry.

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The most important actions - i.e. walk, view, move, use, talk, and attack - can each be performed via a single mouse-click.

You can perform all other actions - such as sleep, make peace, dress wounds, or barter - via the Actions Menu on the left side of the screen.

At the outset of the game you often don't know about certain actions and how to perform them. E.g. you don't know how to bless a weapon or how to impressively frighten your enemies, etc. However, you can learn all this in the course of the game. As soon as you have learned to perform a new action, it becomes available via the Menu.

Whether you succeed with an action depends on your skills, your current condition, and the target of the action. (The message 'Not possible.' means that the action cannot be performed at all with the target you have selected. 'No success.' means that the action just did not work out _this time_ - you may already succeed with it next time.)

E.g. if you possess a lot of faith, it'll be easy for you to ask the gods for personal protection - and then really feel protected.

If you are tired, your charisma will suffer, and you will have a hard time to impressively put a curse on your enemies.

Last but not least, the success of your curses also depends on your enemies' experience of life, knowledge, and faith (incl. superstition).

Some actions take several turns - important for the combat mode. E.g., while you are vocalizing a spell for protection, your enemies may attack you twice in a row without your being able to defend yourself.

You can cast 'magic' spells as often as you want: To do this is not particularly strenuous. The only thing that could set limits to your wizardry is your armed enemies approaching.

There are magic potions that cause the same results as some actions (e.g. Cure Poisoning, Protection or Berserk). If you have such a potion in your inventory (and know its effect), the corresponding action will be available in the Actions Menu - even if you haven't yet learned it. When you select this action, you will automatically drink the potion. This way you can access it even during combat mode. Another advantage: Potions never fail, and are often more effective than mere spells.

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During each encounter of two persons, their skills are being compared to each other. E.g. if you attack someone with your sword, your chance of hitting him depends on your skills for running attacks and fighting with the sword - and it depends on your enemy's ability to defend himself, e.g. shield, dodging, or parrying.

Another example: If you want to put a curse on your enemy, your chance of success depends on your charisma and experience of life - and it depends on your enemy's faith, experience of life, and knowledge.

A superior skill does not guarantee success when in competition, but it greatly increases the chance of success. However, your current skills may be temporarily impaired because of wounds, tiredness, hunger, heavy armor, and much more.

With everything you do, you imperceptibly gain practice and experience. E.g., frequent combat practice will strongly increase your combat skills. Many of your skills you may extend to mastery in the course of the game. Skill values range from very bad, bad, tolerable, sufficient, average, fair, to good, very good, extraordinary and unsurpassable. (Of course, if you let a particular skill be idle, then it won't improve.)

Successful actions improve your charisma and faith. But even in case of unsuccessful attempts you gain experience of life - your failures will just have a weakening effect on your faith.

Shameful deeds - deeds that cause a bad conscience in you - will cause your charisma and faith to decline (e.g. if you assassinate other people, attack women, or steal).

On the Player Info screen (via the upper Menu Bar), you will find the detailed status of your current characteristics and skills. With 'virtual status', you can take a look what your skills would be like if you were perfectly healthy and completely unburdened. Changes are indicated by (+) and (-), respectively.

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Especially in combat mode, the mouse-cursor gives you information about what it points to and what you can do:

Normal mode: pointing hand
Thus you can view things (left-click on mouse) or pick them up, or move them (click & drag), or use things (double-click).

Normal (or combat) mode: arrow
As long as you hold the right mouse-button down, you walk into the direction shown by the arrow. If you further move away the mouse-cursor from the player, the arrow gets bigger and you walk faster.

Normal (or combat) mode: cross
Something does not show the success as you would like, e.g. when you try to attack somebody who is out of your range.

Combat mode: Sword
You are holding your weapon in your hand and are ready for attack (click with left mouse-button). Thus you are neither able to view things nor move or use them. (To view, hit the Ctrl key)

Combat mode: Sword with blood
Depending on how much blood is on the mouse-cursor, the person under your mouse-cursor is either not wounded, or slightly wounded, wounded, or severely wounded.

Combat m.: Sword with exclamation mark
The person under your mouse-cursor is not an enemy, and neither does he expect an attack from you.

Combat mode: Sword with cross
The target under your mouse-cursor is unattainable because the distance is too great, or something is in the way.

Combat mode: Sword with spear
When you attack, you will throw your spear. If you wear a second weapon on your belt, you will automatically continue to fight with that one.

Combat m.: Wooden sword and Smiley
The person your mouse-cursor points to is your partner for combat practice: You fight just for kicks and make sure not to wound each other.
After a few turns, the combat practice stops automatically. If you would like to quit earlier, turn off combat mode, or take a few steps back.

Combat mode: Grasping hand
Your mouse-cursor points to a weapon or a shield that you can pick up and use (click with left mouse-button). However, you cannot put on helmets, armors or pants since you are holding a weapon in your hand and you need to watch out for your enemies.

Combat mode: Hourglass
You are busy for one turn and thus are unable to walk or attack, e.g. because you are vocalizing an evocation or preparing another weapon.
Or you are pointing to your Display of Vitality at the lower right edge of the screen: Click on it once so as to wait for one turn, e.g. until your enemies have approached.

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Small symbols indicate your condition in the lower right corner of the screen.

When in combat mode, the same type of index can be found in the lower left corner for those characters to which the mouse-cursor points.

Display of Vitality
tired (dexterity-)
hungry (strength-)
overloaded (dexterity-)
bleeding (loses vitality)
poisoned (loses vitality)
weakened (strength-)
blessed (fortune in combat)
cursed (bad fortune)
protected (from attacks)
hypnotized (obeys somebody else)
drunk (dexterity-)
Berserk trance (strength+)

When those icons appear, you can check the Status Bar in order to get a description of your actual condition (drag mouse-cursor to lower edge of screen), or you can bring up the Player Info via the upper Menu Bar.

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Keyboard Commands

The following keys (key combinations) give you quick access to the most important functions.

Ctrl / Q: View closely
what mouse-cursor points to
(also in combat mode)

Space-bar: Inventory
Open / Close

Shift + Left Mouse Button:
Quick Get / Drop Object

Esc: Main Menu

F1: Help Menu

F2 / S: Save game status

F3 / L: Load game status

Shift+F3 / Shift+L:
Load last-saved / last-loaded
game status

F4 / O: Options Menu

F5 / I: Player Info Screen

F6 / Tab: View map

F7 / N: Notebook - Quests

F8 / BackSpace (<=):
Travel - Map with destination choices

F9 / Enter: Turn on/off combat mode

+(Numerical Pad):
In combat mode:
Pass one turn

Insert: Actions Menu
0: Show assignment of keys 1..9
1..9: Perform action

Pause game

Alt+M: Turn on/off music
Alt+Z: Turn on/off sound effects

V: View version number

Alt+F4 / Alt+X:
Exit program

While reading texts:
Arrow keys, Home, End, PgDn<, PgDn>:
Turn pages
1..9: Open page 1..9
Ctrl+ArrowLeft or ArrowRight:
Previous or next topic

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Load Custom Photo

Exit this game (press Alt+X), and open the folder "Teudogar and the Alliance with Rome - saved games" in your "My Documents"-folder.

There you can open the file "Photo.Bmp" with a painting program. Place your photo into the empty boxes in this file, and save this file. You can then start Teudogar as usual.

If you'd like to deactivate your custom face and use the default face again, exit this game, and delete the files Photo.Bmp and Photo.Dat in your "Teudogar... - saved games"-folder.

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Load Custom Midi

Exit this game (press Alt+X), and open the folder "Teudogar and the Alliance with Rome - saved games" in your "My Documents"-folder.

Copy the midi music files you want to load into this folder. (Only MIDI-files can be loaded - no MP3-files.) Rename the file you want to be played as intro music to "intro.mid". Rename the file you want to be played as combat mode music to "combat.mid". You can then start Teudogar as usual.

If you'd like to deactivate your custom music files, exit this game, and remove *.mid from your "Teudogar... - saved games"-folder.

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