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Information > Teudogar_FAQ
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Teudogar Game FAQ
Gameplay, Combat, Equipment, Character System,
Spell Casting, Plot, Cheat Mode, Technical, Ordering

by Wolf Mittag

ABOUT THIS FAQ
About this FAQ
Teudogar Game FAQ
Teudogar Concept/History FAQ
Teudogar Development FAQ
What's in all these German passages?
Ich verstehe kein Englisch! Was mache ich mit diesem FAQ?

GAMEPLAY
What I'm supposed to be doing in this game?
Is there any manual in the demo download?
Should I gather up everything I find in houses and containers?
Should I steal stuff in order to buy a chain mail?
Is there a time limit? Or can I wander, fight, trade endlessly and the plot doesn't break?
Is there a limit to how many days you can travel around?
What's the use of slaves?
How can I get more slaves?
Do you benefit in anyway by freeing your slaves?
What's the difference between slaves and freedmen?
Will freed slaves still contribute anything?
Can you chose your career, e.g. be a blacksmith?
How can I make a living as a merchant?
I want to be a farmer. What is there to harvest?
Why aren't there more crafts you can learn?
Does how much people like you affect anything?
Does giving gifts to people have any effect?
How do you make people like you more?
How do I become popular? Will anyone like/love me?
How do I get to have sex in Teudogar?
Is there any point to sex in Teudogar?
Why do I get ambushed and killed after I killed a main character?
Is it possible to defeat the warriors who are avenging a main character's death?
Is there a trick or cheat in Teudogar to get more money?
How do I get people drunk?
Why aren't there any bows as weapons in Teudogar?
Can you do anything with unfinished swords, chainmails, etc.?
Why are there so few books in Teudogar?
If I give a cloak to my slave, why doesn't he/she put it on?
When you dig for treasure, does the resulting pit have any effect?
Why can't I join a bandit group?
Is there such a thing as karma in Teudogar?
I keep finding so many small, often hidden gaming features and game details!
In Höhlen sind Wege manchmal durch Baumstämme oder Stalagmiten blockiert?
Wo ist die Waffe/Spitzhacke, die ich gerade gekauft habe?!
Wovon hängt ab, was für Sachen die Sklaven und Hausbewohner produzieren?
Man kann fremde Sklaven anweisen, Kleidungsstücke zu reparieren?
Hat es Folgen, wenn man Toten die Kleider abnimmt?

COMBAT
How does combat work in Teudogar?
What's the most important thing to know about combat in Teudogar?
Why does the Make Peace action hardly ever work?
Can I make peace with my enemies in Teudogar?
Who can heal me when I'm seriously wounded?
How can I heal severe wounds on my own (not just bandage them)?
Can I bleed to death?
If I'm defeated in combat, will my opponents kill me?
Is there any way to get other people to support me in combat?
Will anyone help me in a battle?
Why do people who surrender still murder you when they get a chance?

ARMOR AND EQUIPMENT
I'm not wearing any armor. Can I risk to travel that way?
How important are equipment, weapons, gold etc?
What happens when I'm carrying too much heavy equipment?
How can I avoid being overburdened?
What is the best weapon in this game?
Where can I get Roman equipment?
Should I use a large Roman shield?
Can I get a Roman segmented cuirass (lorica segmenta)?
Can I get a Roman muscle breast plate cuirass?
What's the deal with the Roman muscle breast plate cuirass?
The jewelry and cloaks and nice armor I can put on, are they just for show?
The merchant hasn't got enough gold to buy all the booty I made.
Will the Cattonford merchant ever run out of money or goods?
Is there a way to display the total value of the selected goods during bartering?
What's the most effective way to steal things?
What kinds of different magical attributes for weapons and armor are there?
Where do I get boots/shoes in Teudogar?
Is it too easy to get the best equipment?
Was ist die beste Ausrüstung?
Wie bekomme ich römische Rüstungen?
Kaum daß ich ein Kettenhemd trage, bin ich überladen?
Was soll das mit den Silber- und Gold-Münzen?
Warum erziele ich beim Tauschhandel im Laufe der Zeit immer bessere Preise?
Kann man sich beim Tauschandel den Gesamtwert der ausgewählten Waren anzeigen lassen?

CHARACTER SYSTEM
What were your thoughts on the character system?
How does character growth work in Teudogar?
How do I gain experience and increase my skills?
How can I increase my strength?
What is the maximum weight my character can carry?
What do my weapons skills mean?
How do magic skills work?
Although my combat skills improve easily, strength, dexterity and intelligence don't?
My character's strength doesn't increase at all!
Given equal skills, what is my chance of hitting my opponent in combat?
What happens when you are overburdened?
Why does wearing heavy armor increase my faith and charisma?
Why does wearing heavy armor reduce my experience of life?
Why is it that individual hits do not lead to more serious injuries in combat?
Is there a special Bartering skill?
What would the skill levels be if expressed numericallly?
I want my character statistics displayed in real numbers!
Can I reach a skill level higher than 'unübertrefflich/unsurpassable'?
Why don't I die of starvation if I don't eat?
Can I erase disgraceful deeds, in order to get a faultless obituary?
Muß ich bei Müdigkeit schlafen, oder hilft auch 'Warten'?
Hat das Reisen ohne Schuhe eine Auswirkung?

SPELLCASTING
How many spells are there and what are they?
How do you increase your healing skill and what is it?
What's the difference between 'Find Hidden Things' and 'Explore Surroundings'?
Is 'Find Hidden Things' of any use, since it only works within your field of vision?
Where can I learn the Search for Hidden Things command?
Why do I keep getting cursed?
What's the deal with the Berserk spell?
Where do I learn the pickpocket skill?
What's the use of casting Runes?
How much gold do I need to sacrifice to feel confident about invoking Woden?
What's the use of eating toadstool mushrooms?
How can you use potions on food?
How to let someone drink a sleep potion?
How can I poison people?
Is there any way to grind up poisonous or berserk mushrooms and put them in beer?
What does a love potion do?
Do love potions work?
Why can't I poison swords?
Does the Cheat Mode's "Speak with Dead Person" spell ever work?
Wo lerne ich die Aktion "Verstecktes Finden"?
Welchen Effekt hat das Anrufen Wodans?
Wie genau werden Waffen und Rüstungen durch Verfluchen beeinträchtigt?
Macht es einen Unterschied, ob man Opfergaben im Sumpf oder in Wasser versenkt?

GAME PLOT & GAME WORLD
Regarding the plot, which choices are the best?
Is there a walkthrough in the full version ?
When you finish the game does it still go on or is it the end of the game?
Why do people attack me when I've killed someone?
Is there a way to be a criminal without getting caught?
I've killed many people in duels. Can I still finish the plot?
What's the deal with the robbers you encounter in Teudogar?
Where can I find hidden treasures?
Where's the treasure in the cave mentioned by the dwarf in Heremod's Hall?
Where do I find caves?
Are there any random generated game world parts in Teudogar?
Does my slave maid have to sleep with me?
Why can't I have an affair with anyone but slave girls?
I want to loot the Warehouse in Tiu's Grove!
Outside Tius Grove, there's a cave with a locked door inside. Where's the key?
How can I open the door in the cave below Tiu's Grove?
Is Heremod's hall supposed to be one of the "royal halls" mentioned in the synopsis?
What kind of jewelry does the witch living south of Heremod's Hall want?
Where do I find the treasure in the burial site the dwarf in Heremod's Hall tells me about?
Where exactly is the burial mound Alwina in Alwina's Cave tells me about?
I killed Osmund. Can I find enough gold to pay Heremod without Osmund's help?
Where can I find the Usipians' buried treasure?
I need to fight a duel with Ottokar. Where do I find him?
What happens if I kill Radomund on my own?
Why does Priestess Alfhilda's estate in Cattanford get looted when the king is overthrown?
Can I have children in Teudogar?
People in Teudogar seem to enjoy a fair degree of personal liberty?
Is it actually possible to defeat the Romans in this game?
Can I win the game by uniting the Germanic tribes against the Romans?
Why can't I become Emperor of Rome in Teudogar?
I attacked the Heruwood village with my slaves, and killed Ortwin. Am I now king?
How do I become king?
Why can't I become king immediately, and continue playing as king?
Is it possible to meet a Roman in the Demo?
Is there any Roman architecture in Teudogar?
If I want an Alliance with Rome, do I have to agree to their conditions?
Why isn't it more difficult to form an alliance with Rome?
How many towns are there in the game world?
What's the population of the game world?
What are the game world's main locations?
What new locations does the Full Version have compared to the Demo?
Is the game world small or huge?
How long is the Demo?
Wie öffne ich die Tür in der Höhle unter dem Hain des Ziu?
Warum ist es unmöglich, mächtige Adlige straflos zu töten?
Wie kann ich zu den Römern kommen?
Ich will kein Bündnis mit den verdammten Römern abschließen!
Kann ich Radomond nicht einfach eigenhändig besiegen?
Wo finde ich den magischen Halsreif in Ortrudas Wald? (Vollversion)
Wie kann ich Ottokar besiegen? (Vollversion)
Ich kann Radomunds Truhe nicht öffnen! (Vollversion)
Warum kann ich nicht sofort König werden, und als König weiterspielen?

CHEAT MODE
Warning, major spoiler!
Is there a cheat mode?
Is there a god mode?
Is there a teleport cheat?
Is there a bartering cheat?
Is there a resurrection cheat?
Gibt es einen Cheat-Modus?

TECHNICAL
When I get the Full Version, will I need convert/transfer my Demo Version saved games?
How do you place a personal photo for your character's face into the game?
What do the Censorship settings in the Options menu mean?
Why does this game have a 2d, and not a 3d perspective?
How dynamic is the game world?
Why is the game music that bad?
Why can't I play the game as a female hero?
Will there be downloadable full versions of your software?
Why will DARGHUL have a smaller graphics tile size than Teudogar?

ORDERING
Please see our Order FAQ.
Bitte lesen Sie unser Order/Bestell-FAQ.
Will I actually get the Full Version after paying?
What if there are any problems?
What do you think about giving support?
Do I have to worry when giving my credit card details over the Internet during ordering?
I've sent you a question by email and didn't get a response!
I would first want to see what the full version is like before I consider buying it.
Why isn't this game free?
Ist die Vollversion auf Deutsch?
Kann ich meinen Demo-Speicherstand mit der Vollversion weiterspielen?
Berechnen Sie eigentlich keine Mehrwertsteuer?
Warum gibt's dieses Spiel nicht umsonst?



Teudogar Game FAQ
Gameplay, Combat, Equipment, Character System,
Spell Casting, Plot, Cheat Mode, Technical, Ordering

by Wolf Mittag


ABOUT THIS FAQ


About this FAQ

This is a somewhat edited compilation of email replies and forum postings regarding Teudogar that I've written over the years.

Apart from the main English text, there are a few German postings appended to most chapters, which usually deal with the same questions already answered in English before.

If you still have any questions you couldn't find answers to in this FAQ, you are welcome to contact us: wolfmittag.com/contact.

Best regards,
Wolf Mittag (author of Teudogar)

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Teudogar Game FAQ

Contents: Gameplay, Combat, Equipment, Character System, Spell Casting, Plot, Cheat Mode, Technical, Ordering.

Huge wealth of practical information about the Teudogar game.

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Teudogar Concept/History FAQ

Contents: Game Concept, Historical Facts.

Why Teudogar has been designed the way it is. Plus explanations of the historical background of many game aspects.

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Teudogar Development FAQ

Contents: Development, Future Teudogar Games, Business.

How Teudogar was developed: Information on programming, graphics, and game world creation. Planned Teudogar II + III games. Plus some reflections on business aspects.

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What's in all these German passages?

Usually, the same questions have already been answered in English before.

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Ich verstehe kein Englisch! Was mache ich mit diesem FAQ?

Es tut mir leid, daß es bisher noch keine deutsche Version gibt. Wie Sie sehen, ist es ziemlich viel Text, und der Übersetzungs-Aufwand wäre erheblich.

Eine Notlösung wäre vielleicht folgendes: Sie könnten die Passagen, die Sie besonders interessieren, markieren und kopieren (Strg+C), und dann zu Babelfish http://babelfish.altavista.com gehen und dort einfügen (Strg+V). Die davon erstellten automatischen Übersetzungen sind zwar nicht sehr gut, aber meistens doch hinreichend verständlich.

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GAMEPLAY


What I'm supposed to be doing in this game?

In general, the only way to proceed is to talk to people - they'll tell you of new locations, quests etc. In your home village, talk to Ortwin (northwestern part of the village): He'll give you an overview of the situation and will tell you the location of the village of Cattanford.

(Unlike Darghul, Teudogar doesn't have a continuous game world but rather consists of a number of single locations. You can travel to those locations that you know or that you've heard of by using the Travel command on the upper Menu Bar.)

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Is there any manual in the demo download?

During the game, press F1 to go to the Help Menu. There you'll find detailed information on control and gameplay, game rules, technical questions and so on - if these are the issues. If you have questions regarding the game's plot, in the Full Version there's a Walkthrough available, which is organized by chapters, so you can look up just specific topics without spoiling the rest of the game for yourself. You might also find some answers in this FAQ.

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Should I gather up everything I find in houses and containers?

Things you find in people's houses or containers usually belong to somebody, and cannot be taken without consequences.

If you want to form a tribal alliance, it's not a good idea to turn potential friends into enemies just because you fancied some trinket.

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Should I steal stuff in order to buy a chain mail?

You could do so. But I'd advise against stealing: Teutons considered that to be extremely cowardly. Since you are supposed to be a Teuton yourself in this game, you'll share that view, and acting against your beliefs will reduce your charisma.

A much better way of acquiring some gold and equipment would be to travel around: You'll meet plenty of enemies you can defeat, and whose possessions will then be yours. You could also talk to people, and if anyone seems to be looking for a fight, you can accept and fight a duel, then take your slain opponent's equipment.

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Is there a time limit? Or can I wander, fight, trade endlessly and the plot doesn't break?

Endlessly; the game is purely event-driven. While that may not be perfectly realistic, I think it's more fun that way.

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Is there a limit to how many days you can travel around?

No, you can travel as much as you want. The plot is basically event-driven, i.e., even if you spend several extra months traveling to and fro between the cities, it won't affect the plot's outcome. (Apart from a few exceptions where you need to act fast to complete a mission.)

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What's the use of slaves?

Slaves produce not just food for you, but also things like cloth, clothing, torches etc (placed in the boxes and chests in your home after a couple of days). (Their decision on what to produce is based on what you might need - e.g., when they notice you lack a cloak etc.)

Apart from this, your slaves will also heal you, give you food (more convenient than getting it yourself from one of the chests in your house), repair your clothes and so on. (And, of course, you can sleep with your female slaves.)

Your friends' slaves will do some of these things for you, too; besides, you can bribe slaves with gifts or money. (You can bribe your enemies' slaves as well, so they'll fight for _you_ when you start a quarrel with their master.)

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How can I get more slaves?

Well, you could capture someone's farmstead, including his slaves: Start a fight, defeat or kill all men, and when you're victorious, the slaves (and everything else) will be yours. (However, you can't take you new-won slaves to your own homestead yet, for technical reasons.)

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Do you benefit in anyway by freeing your slaves?

No. From the point of view of people living in that epoch, freeing your slaves would have been a pretty unreasonable act under most circumstances, and few people would have done so during their lifetime (it's a bit like giving away your house, car, pc etc).

Sometimes, a man on his deathbed might decide to set some of his slaves free rather than pass them to his heirs (who might not need and would therefore sell them). Or one might consider to free one slave after many years of exceptionally good and loyal service, both as a reward and as a motivation for the other slaves to do their work well. Or if one had enough slaves for farmwork, and one of these proved to be exceptionally bold and loyal, one might decide that this man would be more profitably used as a henchman than as a farmhand, and would consequently free him.

But apart from such exceptions, freeing slaves would have been a rare thing, because it meant a substantial loss of property for the former slave owner.

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What's the difference between slaves and freedmen?

When you set a slave free, he or she will stop to produce anything but food. (Btw, if you kill everybody living in your farmstead, no new food will be added to the boxes and chests in your home.)

Anyway, since there weren't that many employment opportunities in Germania, and a man without land or a girl without family would have found surviving on their own quite difficult, your former slave will stay on your farmstead as your henchman or maid.

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Will freed slaves still contribute anything?

They will still contribute by producing food (check the containers in your house). And the herdsman should still manage your cattle.

However the entire idea of setting them free is that, from now on, they're free to produce for themselves (rather than for you); so basically a bit of food as a sort of rent/tithe will be all you'll still get from them, plus of course their willingness to fight for you.

(It's meant to be a financial loss for you. After all, there's a reason why, in the real world, people generally didn't set their slaves free.)

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Can you chose your career, e.g. be a blacksmith?

You can be a blacksmith in the sense that you may spend your gaming time repairing damaged weapons and then selling them (over time, your skills and capabilities will improve), just like you can be a merchant by travelling around and bartering with everybody. There is no need to follow the game's plot.

But you can't set up your own shop, and while you can produce simple things like cloth, you cannot produce any technically sophisticated items like e.g. swords or helmets.

The idea was that mastering these specialised crafts would have required several years of instruction and training, which you, having grown up as a free landowner, naturally haven't had, and, due to the Teutonic anti-work mentality, never would have considered getting, either.

So I've implemented these handicraft features only as sub-plots, more for your own use (repair your weapon), than as real main plots and careers. (This will be different in DARGHUL, though.)

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How can I make a living as a merchant?

Mainly, by buying things from people who don't value them, and reselling them to people who do (e.g. a warrior sells you some jewelry he has no use for, which you resell to a noble lady who is willing to pay a much higher price, and from whom you might also cheaply acquire a good weapon that she can't fully appreciate).

There wasn't much commerce in Germania. Most people produced everything they needed on their own farmstead. There were no shops (apart from, possibly, the smith's farmstead). Merchants weren't stationary, but always traveling around. So you can't set up your own shop and wait for customers, but must instead go out and find them yourself, carrying your merchandise with you.

(Btw, this is also the case with the merchant in Cattanford, who is just staying for a few days or weeks as Thoralf's and Radomund's guest. In theory, he will move on to the next village as soon as he has sold most of his goods.)

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I want to be a farmer. What is there to harvest?

Alas, nothing. According to the plot, it is currently spring. The fields have just been plowed. (And since the game's plot is meant to go over a time period of just a few months, it basically remains spring forever.)

Anyway, your fields have been plowed by your slaves. And right now, your slaves are sowing. Another of your slaves looks after your cattle. Since you own slaves, there isn't much need for yourself to do anything.

What you could do is to sell the things your slaves produce (look into the chests and boxes in your house and storage hut). Or you could use your fishing line and spend your days fishing, or travel around and go hunting.

(In a few months, when the wheat is ripe for harvesting, there would actually be a lot of work, probably more than your slaves could handle, so you'd have to participate. But that is beyond the scope of Teudogar's plot.)

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Why aren't there more crafts you can learn?

Regarding crafts you're mostly restricted to repairing your weapons/armor, and weave cloth and the like.

This is mainly for historical and cultural reasons: This was an aristocratic, warlike culture, much similar to the Roman or Greek one: Work was for slaves. It was demeaning to work, particularly to work for others. A free man, unless crippled, ought to fight and win slaves instead of doing any work himself.

I think this was a real conviction in most Indo-European cultures. As far as I remember, Aristotle, Cicero, and Seneca were all full of scorn whenever they mentioned workers; the only thing worthwhile was virtue, which was understood as a noble warrior's braveness, self-control, and gentlemanliness, but never as dedication to manual work, since only war, politics and perhaps law were considered worthy fields of action for a free man.

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Does how much people like you affect anything?

Many dialogs take a different course depending on whether your interlocutor doesn't care about you, or likes or loves, or dislikes or hates you.

Your friends will fight for you if you get into trouble somewhere near their place. Your friends' slaves will offer you many services. If people don't like you, they may attack you at the slightest provocation. And you won't get anything from them or their slaves, not even food (you can still help yourself, though).

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Does giving gifts to people have any effect?

Giving expensive gifts (like swords or gold coins) to people within the game usually increases the sympathy they feel for you, as long as someone has been at least neutral and doesn't already dislike you. A valuable gift may be seen as formally founding a friendship (Germanic custom).

However, you cannot make anyone love you by giving them gifts, regardless of value. And if someone dislikes you, there's nothing you can do about it; people can't be bribed into liking you (though they may accept your gifts).

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How do you make people like you more?

The main characters' sympathy for you increases as the plot proceeds and you prove yourself to be reliably fighting for your common cause. This also applies to many sub plots. So in general, talking, interacting, and possibly helping people will be the main factors.

Apart from that, you can give valuable presents to people. (For Teutons, friendship was a bit of a formal concept, with clearly-defined rights and duties, maybe somewhat like a commercial partnership today: Similar to how a contract would found such a partnership today, a precious gift like e.g. a sword would found/confirm friendly relations with the Teutons.)

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How do I become popular? Will anyone like/love me?

There's a girl in Bruglund who is likely to fall in love with you when you rescue her (full version). And the people you work with in order to form your tribal alliance will become your friends if you prove reasonably reliable and successful. You may also win some people's sympathy by giving expensive gifts (Germanic custom; see above). And your slaves will be grateful if you set them free.

However, since Teudogar aspires to be realistic, most people naturally don't and won't care about you, and your enemies will almost never cease to hate you (which is reinforced by Germanic culture with its emphasis on honor, clan loyality, and revenge).

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How do I get to have sex in Teudogar?

You may have to change your censorship level settings to allow this. Press "O" to go to Options Menu, select Control, and set censorship to "none". (Because I assumed that with some people in the U.S., there might perhaps be some cultural sensitivities concerning nudity and sexual topics, the default setting for pcs with a U.S. country code currently is "no sex/nudity".)

First of all, you'll need a partner who loves you or whom you've seduced, or whom you've paid, or who is your property. Consider your slave maid, for example. Otherwise, the easiest way to find someone would be to try to win over other people's slave girls by giving expensive gifts to them (this won't work when they're already in a relationship, or when their master is your enemy).

Anyway, that's all: Wait until your girl is in bed; then in order to join her, simply double-click on her. If she doesn't want you / belongs to someone else / isn't _your_ slave and therefore isn't obligated to sleep with you etc, you'll just get a "no response".

However, you can't really have sex with anyone in Teudogar; the maximum you get is to share a bed with some woman; sex is just implied. I didn't consider this to be a serious game feature; but looking at the level of interest this gets, maybe I actually ought to add some more details as well as perhaps some animations...

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Is there any point to sex in Teudogar?

Basically, no. It's just one of the things you (may) do, like eating or sleeping, and it's a pretty natural and un-spectacular thing to do. (Though it currently doesn't have any effect on your stats, maybe I ought to implement some beneficial effects on health and charisma. I should also adjust some dialogs to reflect your relationship.)

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Why do I get ambushed and killed after I killed a main character?

Because Npcs in other villages have no dialog passages to adequately react to what you've done - so it's partly a death for technical reasons... Changing this would require quite a lot of additional dialog text.

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Is it possible to defeat the warriors who are avenging a main character's death?

No, you can't defeat them, for technical reasons. (Other people would have to react to your killing of such an important person - that means, I'd have had to write hundreds of additional dialog passages - every NPC for every main character you might have killed. By making sure you can't reach other villages after killing a main character, I only had to take care of the NPCs in that same village.)

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Is there a trick or cheat in Teudogar to get more money?

Well, the best (and most Barbaric) way to get a decent weapon or other equipment would be to start a fight with some henchman who's carrying a sword or some golden bracelets, to slay him, and then to take what you've won.

An alternative might be to do some unfair trading: Make your trading partner drunk (give three or four cups of beer to him), and you'll get a much better deal; this way, you may be able to afford buying a used sword from some warrior.

If you really want to cheat outright, here's a description of how to do this (warning: major spoiler): www.teudogar.com/cheat_barter.txt; but I'd strongly recommend not to read or use this, since it really spoils the gaming fun.

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How do I get people drunk?

Give the amphorae etc to them: drag from your inventory to the person, then drop - they'll be saying "thank you" and drinking the stuff. (You can check the effects by afterwards pointing on them with your mouse cursor and pressing the CTRL key to take a detailed look.)

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Why aren't there any bows as weapons in Teudogar?

Fletching: Romans used Cretan auxiliary units with bows in some places, but to my knowledge, not in Germania. They did definitely use slings with leaden projectiles in Germania, though (these were found in Kalkriese in great numbers; but no arrowheads as far as I remember; have to look this up though). The Teutons apparently didn't use bows at that time, preferring javelins or slingstones instead. (As a programmer, I was happy they didn't, since programming weapons needing ammunition is a lot more work than sticking with simple swords.) But yes, in future fantasy games... And of course your need to get and restock ammunition would be one more gaming feature.

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Can you do anything with unfinished swords, chainmails, etc.?

Alas, not yet. The only use these have right now are 1) as decoration and 2) as bartering goods. (Smiths will tend to pay well for these things.)

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Why are there so few books in Teudogar?

For historical reasons, with most people being analphabetical, there was little demand for books.

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If I give a cloak to my slave, why doesn't he/she put it on?

Custom wouldn't allow them to wear these. (Well of course they'd wrap themselves in some sort of cloak during winter; but the Teudogar plot assumes it's summer, and the cloak in question here would have been more of a status symbol.)

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When you dig for treasure, does the resulting pit have any effect?

No, these pits are just a graphical by-product of your digging. They aren't large enough to cause other people to fall in. And you won't be able to reach lower game world levels by digging. The pits and other traces of your digging will vanish automatically after a couple of days.

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Why can't I join a bandit group?

That'd require random-generated travelers. (Otherwise you'd have no one to rob, since people generally stay in their villages.) I may add this in future versions; but this won't bring much action (most of your time would be spent waiting); and coordinating your fellow robbers with your actions would be tough (unless I leave them stationary). So I'll put this off too until I've introduced a sort of party system in some later version: Then you could simply form a party with them.

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Is there such a thing as karma in Teudogar?

Something like this is mainly done via your Charisma and Belief skills: Depending on your behavior, these will increase or decrease.

Unethical behavior will generally cause you to feel bad about yourself, and this will take a toll on some of your skills, especially your charisma, but also your religion- and magic-related belief skill. (Unless you start the game - in DARGHUL - as a good-for-nothing/rogue; in this case we assume you don't feel bound by ethical values, and consequently don't suffer from ignoring them.)

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I keep finding so many small, often hidden gaming features and game details!

There are many small game features, like having your friends come to your aid when they see you in combat, bribing your enemies' slaves so they won't aid their master, giving jewelry to girls and seeing them actually wearing it, having women participate in combat by blessing their friends or cursing their enemies, setting your slaves free, pickpocketing the key to a locked door or buried chest from the owner, seducing slave girls with expensive gifts, making people drunk in order to get better deals when bartering, or to facilitate pickpocketing, avoiding places guarded by dogs when stealing where everybody is sleeping, impressing people by wearing lots of gold and expensive weaponry, noticing Radomund secretly visiting Alfhild's farmstead at night, noticing Adalmar's newly refurbished hall after his inauguration, poisoning food or beverages with herbs, getting high by eating toadstool mushrooms, and so on.

I'm often surprised how many people actually find and enjoy these and others. But there's usually a limit to how deep they go, because the amount of programming work rises exponentially with every additional layer of detail one adds.

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In Höhlen sind Wege manchmal durch Baumstämme oder Stalagmiten blockiert?

Graben/Rumhacken mit Waffe hilft hier nicht (wäre auch nicht realistisch, glaube ich). Aber da Höhlen oft mehrere Eingänge haben, lohnt es sich in solchen Fällen meistens, aus der Höhle herauszugehen, etwas in die Richtung zu gehen, wo der versperrte Höhlenteil ist, und zu schauen, ob es dort nicht noch einen zweiten Eingang gibt.

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Wo ist die Waffe/Spitzhacke, die ich gerade gekauft habe?!

Sie wird erst hergestellt. Man bekommt z.B. die gerade bezahlte Spitzhacke nirgendwo SOFORT, sondern immer erst EINEN TAG SPÄTER, weil sie erst produziert werden muß. D.h., nach dem Bestellen und Bezahlen der Spitzhacke muß man erstmal einen Tag warten. Wenn man dann wieder mit dem Schmied redet, händigt er einem die (dann fertige) Spitzhacke aus.

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Wovon hängt ab, was für Sachen die Sklaven und Hausbewohner produzieren?

Das hängt davon ab, welche und wieviele Leute im jeweiligen Haus sind. Manche Dinge werden nur von Sklaven produziert (meistens Kleider/Fackeln); manche (Nahrung) immer solange es Hausbewohner gibt; manche nur von einem bestimmten Hausbewohner (Schwert/Schmied).

Produziert wird nur, wenn es noch nicht genug/zuviel von der jeweiligen Sache gibt; was produziert wird, wird teilweise intelligent entschieden (wenn z.B. Ihre Sklaven bemerken, daß Sie keine Hose oder keinen Mantel haben, wird genau dies produziert); wenn niemand mehr in einem Haus lebt, wird nichts mehr produziert.

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Man kann fremde Sklaven anweisen, Kleidungsstücke zu reparieren?

Nur die Sklaven von Leuten, die mit einem befreundet sind. In dem Fall ist das eine Frage der Gastfreundschaft (siehe Abschnitt Geschichte/Gastfreundschaft).

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Hat es Folgen, wenn man Toten die Kleider abnimmt?

Man empfindet das als unbillig, und hat deshalb ein schlechtes Gewissen und empfindet abergläubige Furcht; deshalb erhält man einen leichten Punktabzug an Charisma, Lebenserfahrung undWodans Gunst. (Die Würde der Toten war den Menschen in der Antike ziemlich wichtig.)

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COMBAT


How does combat work in Teudogar?

Combat is plain and turn-based, yet I tried to make it colorful, dramatic and realistic, with javelin throws and close combat with swords or daggers, with enemies encircling you, women blessing the warriors they side with, with curse and frighten-spells, with blood flowing, fleeing enemies losing their shields and weapons, your armor getting damaged, and booty to be used as a sacrifice for the Gods.

Though there's plenty of combat, killing people or animals (there are no monsters in this game) is not the main way of building up experience. You'll gain experience of life from everything you do (indeed from almost every mouse click you make), even when something fails. Fighting will improve your sword, attack, parade and shield skills - but you could achieve this by combat practice as well. More important for your development are victories and successes, whether in combat, or in fulfilling quests, or reaching your political goals. I.e., the character system's emphasis is on general activity and success, not on body counts. (That does of course not prevent you from making the fight against robbers, or duels with every warrior you meet, your main purpose in life.)

Another potential difference to regular RPGs may be that getting wounded has a serious impact on your current fighting skills: If you manage to wound an enemy once, you can finish him off rather quickly; or if you get wounded yourself, you have no real chance of winning anymore, and better ought to flee. This tends to make combat in "Teudogar" brief and violent, and it increases the importance of armor - which is rare and hard to acquire.

Wizardry is different in so far as there's no "magical energy" or "mana" in "Teudogar": You can cast as many spells as you care to (at least, until your armed opponents put an end to this), since making some gestures and murmuring a couple of words isn't particularily exhausting. Whether your spells will have any effects will depend on your enemies: A strong and well-armed warrior probably won't be too impressed by your curses, while a weaker man, who feels intimidated by your superior strength and weapons, is more likely to be demoralized by the confidence you project when facing him - and therefore, to fear your wizardry.

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What's the most important thing to know about combat in Teudogar?

Once you are wounded, your fighting abilities will be so impaired that you won't have a chance of winning anymore. The only reasonable thing you can do in such a case is to flee (and maybe take up the fight again a week later when you've been healed).

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Why does the Make Peace action hardly ever work?

The problem with this is, if your opponent is strong enough to kill you, why should he make peace with you? (In 12 B.C., there was no Christianity, and ideas like "you shall not kill" would have been considered crazy by both Teutons and Romans.)

So this'll basically only be accepted by people who feel that you are certain to kill them if they don't stop fighting right now.

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Can I make peace with my enemies in Teudogar?

When your opponent is weaker than yourself, or already seriously wounded, he may accept your offer of peace (Actions Menu (left side of screen), 'Make Peace'). But this usually won't work if you've already killed one of his relatives, or if he thinks he has a fair chance of killing you, or if he is so brave that he would rather die than make peace with an enemy. If your offer of peace is refused, you may still defeat him in combat, and accept his surrender. (Don't trust former enemies, though.)

But notice that people's standing towards you is usually clan-related; i.e., if members of their clan/extended family are hostile to you, people will consider it their duty to be hostile towards you as well. So assuming you fight several men from the same clan, you usually won't be able to make peace with only one of them (except if he's an extreme coward), because he can't desert his fellow clansmen. (Solution: defeat them one by one, until there remains only one single hostile fighter - who would then be free to make peace with you.)

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Who can heal me when I'm seriously wounded?

Most noblemen's wifes can heal serious wounds, and will do so for free if you are a friend of their husband. If you're seriously wounded in your home town, Ortwin's wife can heal you. In Cattanford, Thoralf's wife or Radomund's wife. In Heremod's Hall, both of Heremod's wifes.

(When you have only light injuries, your own slave maid can heal you. In other villages, your friends' slave maids will do the same for you.)

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How can I heal severe wounds on my own (not just bandage them)?

There's no way to do that in Teudogar. I thought it wouldn't be realistic - if you're severely wounded, you'd probably be semi-conscious and too weak to heal yourself.

So the only way to heal severe wounds is to have someone who knows the art of healing take care of you for a couple of days. (There's a cheat code, though - see the "cheat"-section for this.)

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Can I bleed to death?

Yes, if you've received several severe wounds (i.e., are already severely wounded), and keep bleeding, and don't stop the bleeding by bandaging your wounds, then you might die before your bleeding stops by itself.

Bleeding even from heavy wounds usually stops by itself (even in real life) once you've lost a certain amount of blood (perhaps due to falling blood pressure), so usually, if you aren't too unlucky, it'll stop by itself before you die.

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If I'm defeated in combat, will my opponents kill me?

In cases of fair, knightly combat that hasn't been provoked by yourself, in most cases, once you are almost lethally wounded, your opponent will talk to you and offer to accept your surrender. Accepting this and surrendering would cost you your weapons and equipment, and would be a dark spot on your honor, but would let you keep your life. And when you fight robbers and are defeated, you don't get killed but just knocked out.

However, other kinds of combat usually end lethally for you if you get wounded and refuse to flee. (I think this is fair since, firstly, you usually had a choice whether to enter combat at all, and secondly, once wounded, you really should have fled.)

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Is there any way to get other people to support me in combat?

You could give a valuable present (e.g. a new sword) to a free man, in a bid for his friendship. If later on you got into a fight with somebody else, and he'd witness that, he would then join that fight on your side (provided it's not against his own people). What's even better, if he has any slaves, these would join your side as well.

But of course that wouldn't make him your henchman. Right now, the only way of acquiring henchmen would be to set your slaves free and arm them. (Yet even they won't follow you around on your travels, since this is a single-player RPG.)

Btw, it's worthwhile to win women's support. Although they won't fight for you physically with weapons. (Considering that women have on average 15 to 20% less physical strength than men do, they'd get killed if they tried to.) But they will bless you, and curse your opponents. And since success in physical combat strongly depends on courage and confidence, this is very effective.

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Will anyone help me in a battle?

Teudogar remains a single player game - you can't set up your own band of warriors like in Ultima. But while your slaves/freedmen won't follow you around, they will aid you when you happen to be in trouble somewhere near to them: Try starting a fight with your neighbors (save game status first), and your slaves ought to join the fight on your side.

(This will also work with slaves in other villages that you might acquire over the course of the game, e.g. when you have captured a farmstead by defeating all free men living there.)

If you face a defeat, you may also try fleeing to one of your friends' farmsteads: When they see you being attacked, they'll probably come to your aid, too (along with their slaves).

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Why do people who surrender still murder you when they get a chance?

Teutons believed in the need for revenge, and would rather use lies and cunning than to forgo their revenge. So while you're armed and awake, defeated people will serve you - however, when you ever sleep in their vicinity, they'll use the opportunity to kill you (from their point of view, it would be immoral not to do so).

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ARMOR AND EQUIPMENT


I'm not wearing any armor. Can I risk to travel that way?

You needn't worry too much about your equipment; you can get by very well with just spear, dagger and shield.

Regarding combat the only thing you need to be aware of is that once you've been wounded, you can't win anymore. If this happens to you, give up, run for your life, then dress your wounds and find some woman who can heal you.

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How important are equipment, weapons, gold etc?

The main point of this game is not to collect as much stuff as possible, but to defend your tribe against the Romans (who are invading your country). The best way to do that will be to form an alliance with your neighboring tribes. That'll require traveling around, talking to people, winning allies, getting rid of your political opponents and so on.

In doing so you'll make plenty of enemies; from a Teutonic point of view there's nothing wrong with killing as many of these as you can (as long as this doesn't jeopardize your effort to form an alliance); so you'll win more than enough booty as a by-product of your travels.

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What happens when I'm carrying too much heavy equipment?

When you're carrying too much equipment, your dexterity will be impaired. (That's in addition to the loss of dexterity already caused by cumbersome pieces of armor, helmet, shield etc, even when you're not overburdened.)

To see how much exactly this amounts to, go to the Player Info Screen, and click on the current/virtual button: "virtual" will display how your character stats would be if you were totally healthy, awake, well-fed, and un-burdened.

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How can I avoid being overburdened?

One of the main causes for being overburdened is wearing a heavy chain mail shirt. The best thing you can do is to replace that with a Roman segmented cuirass (there are several opportunities for winning these as booty in the full version): This type of armor had been newly invented by the Romans during the beginning of Augustus' reign. It's made of flexible metal segments that tend to give in and crumple when hit, just like the crushable bin of a modern car. That effectively blunts the impact, i.e., protection is just as good or even better than that offered by a chain mail, but it requires a lot less metal and is therefore much lighter.

Another thing you might do is to swap some of your silver for gold or golden jewelry (1 piece of gold is worth as much as 25 pieces of silver). The merchant at Cattanford is good for this. He may not have enough gold the first time you visit him, but the more you trade with him, the more gold he'll have to offer when you'll visit him again later.

When you're persistantly slaying robbers, you tend to accumulate more booty than you can conveniently carry. The best thing you can do is to sacrifice stuff you don't need to the gods.

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What is the best weapon in this game?

The best weapon in the game is Ottokar's enchanted sword Tyrfing, in the village of Bruglow (in the full version). Up to then, you'll be fine with a regular blessed sword (such as made by the smith in your home village).

Short swords are good for beginners since it's easier to attack or parry with them; but when your Attack/Parry skills are good enough to usually overcome your enemies' shield/dodge skills, then a regular long sword will be the best weapon because you can do more damage with it.

The stronger a weapon's blessing, the easier you'll find it to attack and parry with it, and the more damage you'll cause with it. The witch Ortruda in Ortruda's Forest (full version) can probably increase your sword's blessing somewhat more; however, it still won't match Ottokar's sword.

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Where can I get Roman equipment?

You can buy a Roman short sword (gladius) already in the free Demo Version: Not from the smith in you home village; but the smith in Cattanford will produce one of these for you. Same goes for a chain mail shirt.

As to other kinds of Roman armor, helmets, cuirasses and shields, you'll have many opportunities to capture these in the Full Version. What will be extremely useful to you is the Roman segmented cuirass, which weighs far less than a chain mail, doesn't impair your dexterity much, and offers great protection. Also worthwhile is getting a Roman iron helmet (more solid than Bronze, and better designed than the Barbarian helmets, with additional protection for cheeks and neck).

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Should I use a large Roman shield?

You'll can capture these in the Full Version. However, I think it's not such a good deal for a single fighter, because its huge size will impair your dexterity too much.

In my opinion, this type of shield is mainly useful for a row of soldiers standing in a file, one closely next to one another, each covering both himself and part of his neigbor with his shield, everyone pointing their spears at the enemy, and this whole troop advancing, mowing down everything in its way like a steamroller (Greek idea; Phalanx). In such a combination, this type of shield really makes sense, creating a sort of solid front, and thus rendering the entire troop fairly invincible to attacks. But for a single fighter I don't think it's worthwhile.

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Can I get a Roman segmented cuirass (lorica segmenta)?

Yes, the legionaries you encounter in the full version of Teudogar are wearing such iron segmented cuirasses, so you'll have the chance to capture such armor (or, in the Alliance plot, barter for it).

This type of armor will greatly enhance your fighting capabilities due to its low weight, rather low degree of encumbrance, and the good protection it offers.

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Can I get a Roman muscle breast plate cuirass?

Yes, the leader of the Roman troop escorting the hostages now wears such a cuirass (Full Version's tribal-alliance-against-Rome plot). Provided you and your fellow warriors manage to defeat this troop, that cuirass will be yours.

In the alliance-with-Rome plot line, the general in the Roman camp wears this type of cuirass, too, but he obviously has too much need for it to be willing to barter it for anything you might offer: So, unfortunately, there's no way for you to acquire it in this plot line (apart from killing the general; but of course this isn't really feasible).

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What's the deal with the Roman muscle breast plate cuirass?

Basically, nobody wore this type of cuirass except for the emperor and his generals. It was not particularly suited for active combat due to its enormous weight and rigidity. Instead, it was meant to look representative (see the picture of Augustus in the Teudogar intro; he's wearing this type of cuirass; of course his is magnificiantly decorated, with a propaganda scene showing the Persians asking for peace). Its main practical use was to protect the highest-ranking officials from assassination and enemy missiles while they directed combat operations, standing far away from the line of battle.

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The jewelry and cloaks and nice armor I can put on, are they just for show?

No. Apart from your armor's protective function, these status symbol will significantly increase your Charisma, and also lift your self-confidence a bit, and therefore, increase your Belief skill somewhat. These effects will be helpful for wizardry and bartering.

Given that the only practical way to acquire wealth was by waging war, and the only way to remain wealthy was being able to defend yourself, displays of wealth were fairly powerful status symbols, and indicators of your capabilities. And war-gear was among the most expensive items (e.g. a chain mail shirt would have cost as much as a house or half a dozen slaves).

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The merchant hasn't got enough gold to buy all the booty I made.

When you sell weapons or other stuff to the merchant in Cattanford, he'll re-sell them in your absence; i.e., the more you trade with him, the more gold, silver and jewelries he'll eventually have to offer when you visit him a couple of days later.

Btw, apart from gold coins, also try to barter for golden bracelets and neck rings - these are valuable yet weigh very little.

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Will the Cattonford merchant ever run out of money or goods?

He shouldn't run out of gold; rather the opposite, when you trade with him, he should actually sell off the stuff you sold to him as soon as you're away; so when you travel for a couple of days, on your return he should have some fresh gold and silver (though admittedly, fewer goods - after all, the war has interrupted the trade routes, so there aren't any fresh amphorae of wine coming from Gaul any more).

Apart from this merchant, there are a handful of craftsmen in Teudogar - smiths, weavers, people who make leather goods, pots or torches etc; these at least keep producing new stuff (check the boxes and chests in their houses).

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Is there a way to display the total value of the selected goods during bartering?

Yes, Options Menu / Language&Control / Bartering: Display total value.

Per default this is off, because this was a money-less bartering society (the coins are used as just another bartering good). Therefore, there were no generally accepted money-prices, and consequently, things didn't have an 'objective' value, either: An object was worth as much or as little as my trading partner would be willing to offer me in return. And for myself, the value of his offer would depend on how well I could use the objects offered, and not on their theoretical monetary value.

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What's the most effective way to steal things?

Note that stealing was considered to be extremely dishonorable, and that you, being a Teuton, would probably share such a view. Therefore, stealing will reduce your Charisma.

If you want to do it anyway, the most effective way would be to wait until all inhabitants of a house are outside, then close all doors in order to avoid being seen, then start looting. (In this case, you may be suspected, but still won't be caught or attacked.)

A (less effective) alternative would be to wait until everybody is sleeping. However, there's a chance that your actions will wake up somebody - particularly when anybody is sleeping in a place close to the objects you are trying to steal. And if there is a dog in the house, it'll very likely wake up everybody.

Perhaps the best way, if you're strong enough and your victim isn't politically important, would be to simply slay the owner of a farmstead, and kill or defeat his henchmen (if he has any). (His slaves will stop fighting the moment you've defeated the last free man, so you needn't worry much about them.) Having defeated all free men, you've become master and owner of their house, and can now take everything you want openly, and without dishonoring yourself.

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What kinds of different magical attributes for weapons and armor are there?

Weapons etc have attributes like new / used / damaged / etc, and blessed / normal / cursed, with gradual intensity. A blessed weapon will facilitate your attacks, and increase the damage you do, a cursed one will handicap your attacks and reduce the damage you can do. Parrying is also affected. With armor, protection is enhanced / reduced.

There's no sharp distinction between blessed / not blessed, since, according to Germanic thinking, every weapon had a certain degree of 'Heil' (intrinsic luck, good fate) that the bearer could make use of. You can turn a normal weapon into a 'magical' one by blessing it or having it blessed. And since it's a gradual thing, blessing a weapon already somewhat blessed will increase its magical power.

In Darghul (a Fantasy RPG based on the Teudogar engine I'm currently working on), I will additionally implement a number of unique magical weapons with unique characteristics.

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Where do I get boots/shoes in Teudogar?

There are no real boots in this game, only shoes. (Teutons wore shoes that looked kind of like Indian mocassins.)

If you want to get shoes, simply buy them in Cattanford from the merchant who sells leather armor, in the north-western part of the village. Alternatively, kill someone (anyone but a bare-footed slave), and take his or her shoes. (Such a deed would cause you a bad conscience and damage your charisma; however, you can still do it if you want to.)

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Is it too easy to get the best equipment?

I don't know. Of course you can make a lot of booty and then buy a chain mail shirt, iron helmet and the like - but the best armor and weapons can not be bought, but must be captured from the Romans (segmentes cuirass) or other special people (magical sword etc).

(Here's one more problem with the historical realism: Too few people possessed real armor; so it's true that once you've got a chain mail you'll have a considerable advantage over most enemies. But since the number of randon-generated robbers increases corresponding to your skills and equipment, and since more of them will know enough wizardry to curse or frighten you, there should be some challenges left even if you're well-armed.)

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Was ist die beste Ausrüstung?

Meine Meinung: Schwert, Speer, Eisenhelm mit Wangenklappen, römischer Schienenpanzer (nur in Vollversion) oder Kettenhemd, normaler Schild. Mit Händler in Kattfurt reden für nähere Infos über Waffen u Rüstungen.

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Wie bekomme ich römische Rüstungen?

In der Vollversion: Bei dem Verteidigungs-Bündnis-gegen-Rom-Lösungsweg werden Sie zwangsläufig eine Reihe von Scharmützeln gegen römische Truppen ausfechten. Dabei können Sie römische Waffen und Rüstungen erbeuten - einschließlich von Schienenpanzern (beste im Spiel vorkommende Rüstung) und großen Schilden (für Einzelkämpfer nicht zu empfehlen) und römischen Eisenhelmen mit Wangenklappen (empfehlenswert).

Im Bündnis-mit-Rom-Lösungsweg geht das natürlich nicht allzu gut; schließlich wollen Sie ja Frieden mit den Römern halten. Die einzige Möglichkeit hier wäre Tauschhandel im römischen Lager.

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Kaum daß ich ein Kettenhemd trage, bin ich überladen?

Ich glaube, das ist realistisch. Kettenhemden waren wirklich sehr schwer (ca 9 kg), und mit Helm, Schild usw kommt man dann schnell auf über 20 kg, die man am Leib verteilt mit sich schleppt. Damit kann man einfach nicht so unbeschwert herumlaufen (selbst als trainierter Krieger).

Allerdings ist die Einschränkung der Geschicklichkeit auch nicht gar so groß (etwa 15%), und der bessere Rüstungsschutz wiegt fast immer auf, daß man deswegen etwas häufiger getroffen wird. D.h., es lohnt sich (realistischerweise) immer noch, eine gute Rüstung zu tragen.

Die Römer haben das Problem aber mit ihren neuen Schienenpanzern (in der Vollversion erbeutbar) weitgehend gelöst: Diese sind so leicht, daß man damit keine nennenswerte Einschränkung der Geschicklichkeit mehr hat.

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Was soll das mit den Silber- und Gold-Münzen?

Silber kommt in der Natur etwa 10 bis 15mal so häufig vor wie Gold, war deshalb schon immer entsprechend billiger, und ist deshalb gewöhnlich für kleinere Münzen verwendet worden, mit denen man alltägliche Besorgungen bezahlen konnte.

Goldmünzen dagegen haben den Vorteil, pro Stück wesentlich wertvoller als Silbermünzen zu sein, so daß man damit bequem auch sehr große Beträge mit sich führen oder aufbewahren kann. Nur für kleinere Einkäufe sind Goldmünzen eben wegen des hohen Stückpreises weniger geeignet.

1kg Gold ist heute etwa 20.000 EUR wert. Für die Menschen damals wäre ein Goldstück von der Kaufkraft her etwa so wie heute für uns ein 200 oder 500-EUR-Schein gewesen; ein Silberstück wie heute ein 10 oder 20-EUR-Schein.

In römischer Zeit entsprach 1kg Gold etwa 10kg Silber. Das Münz-Verhältnis in Teudor ist 1 Goldmünze = 25 Silbermünzen, weil ein römischer Gold-Aureus doppelt so groß war wie ein Silber-Denar (diese Münz-Größen waren von den Römern natürlich willkürlich festgelegt worden).

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Warum erziele ich beim Tauschhandel im Laufe der Zeit immer bessere Preise?

Das liegt vermutlich an Ihrem mit wachsender Lebenserfahrung steigenden Charisma, und evtl Ihrer besseren Ausrüstung. Charisma beeinflußt die Preise, die Sie erzielen können; erfolgreiche Kämpfe und bestandene Aufgaben etc verbessern Ihr Charisma; repräsentative Kleidung oder Statussymbole (Mantel, goldener Schmuck, Kettenhemd) verstärken es zusätzlich. Wenn Sie reich und mächtig wirken, lohnt es sich für Händler auch, Sie besser zu behandeln (Aussicht auf lukrative zukünftige Deals).

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Kann man sich beim Tauschandel den Gesamtwert der ausgewählten Waren anzeigen lassen?

Ja; einschaltbar über Optionen / Sprache&Steuerung / Tauschhandel Gesamtwert anzeigen.

Die Voreinstellung ist 'aus', weil die Dinge in einer Geld-losen, Tauschhandel-treibenden Gesellschaft keine allgemeinverbindlichen Preise, und damit auch keinen 'objektiven' Wert, hatten: Eine Sache war jeweils soviel oder sowenig wert, wie mein Gegenüber mir dafür zu geben bereit war. Und wieviel mir das Gebot meines Gegenübers jeweils wert war, hing davon ab, wie gut ich selbst die von ihm angebotenen Sachen brauchen konnte.

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CHARACTER SYSTEM


What were your thoughts on the character system?

Your character attribute values (strength, dexterity, intelligence, vitality) describe your basic capabilities relative to other non-player characters (e.g., women usually have less physical strength, or professional warriors, after years of training, have a better dexterity than you do). Your attribute values are simply typical values for any average male, and they won't change much over the course of the game, either.

What will change, and possibly significantly, are your skill values: They will slightly improve with everything you do, every time you apply a skill, thus enabling you to form a character with unique strengths and weaknesses over time - solely determined by your way of life within the game.

These skill values describe your level of practice, and your ability to use your strength, dexterity and intelligence for a particular purpose. Therefore they determine your success in combat (your Attack and Sword skills set against your opponent's Parade, Shield and Dodge skills), with wizardry (Charisma, Belief, Experience of Life skills), bartering (Charisma, Experience of Life) and so on.

Attributes and skill values are subject to temporary changes, e.g. when your armor reduces your dexterity, or your being wounded decreases your strength: This would decrease your Attack and Sword skills, too, just as being tired reduces your intelligence and dexterity, and therefore your charisma as well.

My main intention was to make the character system feel real. That means less awareness of your precise (numerical) skill values; instead, you'll simply notice over the course of time that certain actions have become easier for you than they were in the past. There's no artificial choice over which skills to improve with the experience you gain (e.g. like slaying a monster with a sword and then using the experience gained to improve your magical energy). Instead, there's constant growth in tiny steps, but only where you apply a skill or a related skill.

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How does character growth work in Teudogar?

The game's plot encompasses just a couple of months: In such a brief span of time, you couldn't really grow into a superhero. So while there's some emphasis on improving your combat skills by frequent practicing, equally important are acquiring decent weapons and armor, and learning spells.

E.g., it's very useful if you can convincingly frighten people into just giving up a battle against you. Apart from learning to do this in a way that's credible to both yourself and your intended victim, that would also require a lot of charisma to be effective. (In order to acquire this, you'd need a number of victories and successes.)

When you're fighting against multiple enemies, armor becomes extremely important. You'll have a huge advantage over your enemies once you've managed to capture one of these light, newly-invented Roman segmented metal cuirasses.

In the end, you'll become pretty powerful, but part of this will be due just to the equipment you've acquired, the self-confidence you've gained, and the convincing techniques (spells) to impress others you've learned.

However, my job as a game designer is to make sure you'll always face challenges that are difficult (yet not impossible) for your character to overcome. In "Teudogar" that means the more powerful you become, the more and stronger enemies you'll face as the game's plot unfolds; also the number of enemies in random encounters with robbers etc will increase, thereby counterbalancing your increased power.

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How do I gain experience and increase my skills?

The way to gain experience at anything in Teudogar is simply to practice it, as often as possible. So in order to increase your Attack or Sword skill, do some combat practice or actual combat. To increase your Experience of Life or Knowledge skill, talk to people, or solve some of the quests of the game plot.

Unlike most fantasy games, you don't get experience points from slaying monsters (besides, there aren't any monsters in Teudogar). Victory in combat will increase your Charisma and Belief skills. But actually killing anyone won't have any positive effect on your skills.

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How can I increase my strength?

Every time you make use of a skill that requires strength, you'll gain not just experience in that skill, but also in strength. These gains are minimal but accumulate over time. So things like combat and combat practice will help, but this takes time and you won't make as much progress as in most fantasy rpgs.

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What is the maximum weight my character can carry?

The absolute maximum you can carry around with you (not just lift) is about 50kg/110lbs if your strength is 'average', about 60kg/130lbs if 'good', and about 65kg/140lbs if 'very good'.

While this is what you can carry, actually doing so would of course make you far too encumbered to fight. The amount you can carry without being encumbered is half that, i.e., 25kg/55lbs if 'average', 30kg/66lbs if 'good', 33kg/73lbs if 'very good'.

I think these numbers are realistic, considering that most of that weight would usually come from your body armor, which is far more convenient to carry than, say, 4 heavy shopping bags would be, since the armor's weight rests on your upper body, without any need for you to exert muscular strength.

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What do my weapons skills mean?

In Teudogar, you have basic Attack/Parry (plus Dodge and Shield) skills which apply to all weapons. Your Weapons skill (Sword, Axe, Spear) reflects your experience in handling the kind of weapon you're presently using, and will determine how well you can use your Attack/Parry skills with that weapon.

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How do magic skills work?

Your success in performing spells like Frighten or Curse depends mainly on your Charisma and Experience of Life skills (other spells require Faith or Knowledge or Perception skills). So practicing the Frighten-spell will automatically make you better at Curse (and vice versa), since both require Charisma skill, and practicing one or both spells will gradually increase this skill.

(However, if you're good at Frighten and then learn Curse, you'll be equally efficient in this new spell, too, right from the beginning. Since this is unrealistic, I should perhaps add an additional experience counter for each particular spell.)

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Although my combat skills improve easily, strength, dexterity and intelligence don't?

Your character development in Teudogar is reflected mainly by your skills (such as Attack, Dodge, Charisma, Belief etc), while your attributes (Str/Dex/Int/Vit) improve only slightly and very slowly.

The basic idea was that if you've got an I.Q. of 110, you'll still have an I.Q. of about 110 after graduating from a university. Your basic intelligence doesn't change much over the course of your lifetime (apart from possible declines caused by illness). The only thing you can really increase are your skills - and these will decide on how effectively you can apply your intelligence.

Increasing your skills (such as Knowledge, or Attack) by practicing is something you can do comparatively easily and quickly. And this will enable you to make better use of your mental or physical capacities.

But it's very hard and takes many months or even years to improve your basic attributes. So even if you are very active, your Strength and Dexterity won't improve a great deal (particularly in comparison to what you can do in some fantasy RPGs).

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My character's strength doesn't increase at all!

You're probably still playing Teudogar 1.00 (during the game, press the 'V' key to have the version number displayed).

I'd originally thought that the few months' time the plot covers wouldn't be sufficient to really increase your basic attributes - so in version 1.00 there was only a gain in skills, but not in basic attributes like strength or dexterity.

While I still consider this approach reasonable with regard to intelligence, it was wrong with regard to strength - there one can obviously achieve significant increases even within a few weeks of training. Consequently I've implemented gaining of strength and dexterity starting with Teudogar version 1.01.

If you're still playing full version 1.00, there's a free update patch in the download section of this site; downloading and running this will update your installed version; your saved games will remain fully usable. (To update a demo version, simply download and install the most recent one, overwriting your current installation.)

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Given equal skills, what is my chance of hitting my opponent in combat?

Your attack skill is set against your opponent's defense skill (randomly chosen: either shield / parry / dodge). The relevant effective skill levels will be determined by your health (wounded?), equipment (cumbersome armor?), etc.. When both effective skills are equal, you ought to have a 55% chance of hitting (odds are tilted a bit in your favor to make sure you don't get killed too easily).

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What happens when you are overburdened?

When you're carrying too much equipment, your dexterity will suffer. (That's in addition to the loss of dexterity already caused by cumbersome pieces of armor, helmet, shield etc, even when you're not overburdened.)

To see how much exactly this amounts to, go to the Player Info Screen, and click on the current/virtual button: "virtual" will display how your character stats would be if you were totally healthy, awake, well-fed, and un-burdened.

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Why does wearing heavy armor increase my faith and charisma?

Because knowing how well-protected you are makes you feel save and confident. And having a good weapon ought to give you confidence (faith) in your ability to defeat every opponent.

Besides, weapons and armor were powerful status symbols. A chain mail shirt cost as much as 4 or 5 slaves, so everyone who saw you wearing one knew immediately how extremely rich (therefore, successful / powerful / mighty) you were. And finally, most people feel good when they are wearing expensive, well-made clothes; high-quality armor should produce a similar effect.

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Why does wearing heavy armor reduce my experience of life?

Your effective skill values depend not just on your skill experience, but also on your strength, dexterity and intelligence. Even with more or less purely cognitive skills, to a certain (small) degree your dexterity is considered in the computation, in order to reflect your bodily condition - based on the assumption that you'll be able to achieve better results when you feel totally well, healthy and unencumbered.

In case of Experience of Life, of course you'll still have the same amount of experience after putting on a heavy piece of armor - but carrying such a heavy load should make you feel quite encumbered, and distract you a bit, making you unable to make full use of your experience. (The same applies to your Charisma and other mental skills, of course; but in case of Charisma, this drawback is more than compensated by the gain in status; or in case of Belief, by your increased feeling of security.)

I think that by giving such a strong consideration to how you would _feel_ in certain circumstances, I can reflect psychological effects better than by a purely 'rational' approach.

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Why is it that individual hits do not lead to more serious injuries in combat?

I had thought quite a bit about this while designing Teudogar's combat system. Basically, when you suffer a hit to your head with an axe, you would in reality not just lose say 30% of your vitality but would most likely be dead immediately. So keeping in line with my goal of realism, I had originally made combat injuries have much more severe consequences than they do now. The problem with this, and the reasion I changed this, was that this made combat too dependent on luck, and quite volatile and unpredictable: When a single hit determines the entire combat's outcome, the differences between your and your opponent's skill levels don't come into play sufficiently, because the superior skill will only dominate _on average_, i.e., over a series of actions; while each single action's outcome is much harder to predict. (E.g. like stock markets making maybe 8% per year on average over 30 years but anything from -20% to +20% in one single given year.) I.e., the fewer actions you rely on to determine combat outcome, the more random it gets.

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Is there a special Bartering skill?

Your success in bartering is currently determined by your Charisma-skill. This skill improves over the course of the game (in the Demo version, too, of course), mainly when you're successful in whatever you try to do, but also when you practice wizardry, and, also, bartering. So there already is a kind of training effect with bartering, but not restricted to this specific action. I'm not sure but I think this approach is realistic, since success in bartering is probably more a question of charisma than of technical knowledge/practice (or practice only in so far as you get better at convincing/charming your trading partner).

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What would the skill levels be if expressed numericallly?

Speaking numerically, a skill level from 95-104 would be average, 105-114 acceptable, 115-124 good, 125-134 very good, 135-144 exceptional, >145 unsurpassable.

I used intelligence IQ values as a yardstick; i.e. most people would have an IQ of 90-110; 80 would be rather dumb, 120 rather intelligent, >130 highly intelligent, and >140 a genius.

The effect of a higher value rises exponentially; i.e. having an IQ of 140 wouldn't just mean you'd be 40% more intelligent than the average guy; rather, it's a different quality: even a dozen average guys combining their efforts would be unable to surpass you. Likewise, a sword fighter with a skill level of 140 should find it fairly easy to simultaneously defeat half a dozen enemies with skill levels of around 100.

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I want my character statistics displayed in real numbers!

Since many traditional RPG players objected to Teudogar's indirect skill level descriptions ('good', 'sorta good', 'great' etc), I'll add a choice to the options menu that'll make your precise skill numbers etc available in the player info screen and the status bar.

In the meantime, you can turn on the cheat mode by typing ",cheat" (a comma first), then keep the "W" key pressed down, and move your mouse cursor to the lower edge of the screen (thus opening the status bar): That'll display your precise stats, even with the current version of Teudogar.

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Can I reach a skill level higher than 'unübertrefflich/unsurpassable'?

No. But having the skill level 'unübertrefflich' / 'unsurpassable' just means that you are extremely unlikely to encounter anyone with as high a skill level as yours (i.e., it refers to how your skill level compares to the general population).

Your skills will continue to improve, endlessly. It takes progressively ever more work, i.e., while increases in skill level were easy and fast at the beginning, now, with your present skill level, you will have to do a great deal more to progress any further. But you still can do so. You won't get a new skill level name after reaching 'unübertrefflich' / 'unsurpassable', but all of your further skill gains will still be reflected internally.

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Why don't I die of starvation if I don't eat?

In many games (and in Edgar Rice Burroughs novels), people die when they've been without food for three days. But in reality, actually even 40 days of complete starvation are unlikely to kill you. You can do without any food intake at all for quite a while; your body will live off its reserves up to the point where you've lost about 50% of your body weight.

(However, such a lifestyle would of course have consequences; it'd take a long time for you to regain your former weight and strength - that's something I still need to implement: If you go without food for too long, your strength attribute ought to remain impaired for a long period of time afterwards.)

(While few people die of starvation in the real world, you can't be without water for more than three days, depending on temperature. However, in a northern, rainy climate like the one in Teudogar, with rivers and brooks everywhere, that's hardly an issue. Therefore I assume that you automatically drink whenever you are thirsty, and consequently won't bother you about finding/carrying water in Teudogar.)

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Can I erase disgraceful deeds, in order to get a faultless obituary?

No, you can never undo what you've done. But never mind: Many of the things listed there, e.g. slaying fleeing enemies, aren't really disgraceful from a Teutonic point of view (nor from a Roman or Greek one). Apart from, I think, some reduction in charisma (more than made up by what you'd gained from winning the fight), you don't suffer adverse consequences from this; in fact, I think it even increases Woden's sympathy for you.

So some of the facts listed in your obituary's Your Deeds section aren't really a blot on your reputation that messes up your resumee, but rather, just a detail that could be noticed about your character and behavior. Your final score won't be affected, either, not even by obviously disgraceful deeds like murdering or poisoning, because you would have suffered any penalities (like e.g. a reduction in charisma) already immediately after committing the deed.

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Muß ich bei Müdigkeit schlafen, oder hilft auch 'Warten'?

Doch, Warten erholt - eine Stunde Warten gibt etwa halb so viel Erholung wie eine Stunde Schlafen, könnte also etwas helfen. Aber es ist unvermeidlich, daß man abends nicht mehr so hellwach und ausgeruht ist wie frühmorgens.

Historisch gesehen scheint mir übrigens, daß Leute wirklich bevorzugt am Morgen gekämpft haben (wenn sie den Zeitpunkt wählen konnten). Noch im vorigen Jahrhundert hat man z.B. Duelle bevorzugt kurz nach Sonnenaufgang abgehalten, und auch die Zweikämpfe in den germanischen Heldensagen sind praktisch nie am Abend.

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Hat das Reisen ohne Schuhe eine Auswirkung?

Leichter Verlust von Lebensenergie; das soll die - nach so einer Reise - wunden Füße reflektieren; bei Ankunft hat man dann z.B. nur noch 90% Lebenskraft.

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SPELLCASTING


How many spells are there and what are they?

Only about 30 (and that includes "spells" like "Sleep" or "Wait". Because this game is supposed to be historically accurate, there are no fireball or lightening-spells, but only historically documented, or at least more or less realistic spells like curse, bless, frighten, berserk, protection, consult runes, dress wounds, cure poison and so on (no instant-heal, either). (The enhanced blessing-spells you'll learn in the Full Version should be very useful to you, since you can also bless your weapons and armor with them.)

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How do you increase your healing skill and what is it?

By practice, i.e. dressing wounds/curing poison via the Actions Menu (left side of screen). Basically, it's just your level of experience with healing.

But note that, since this is meant to be a realistic game, you will never be able to heal severe wounds on your own, but will always need at least several days of medical assistance from someone else.

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What's the difference between 'Find Hidden Things' and 'Explore Surroundings'?

Explore Surroundings will cover a wide area, and will write the outlines of this area to your Map. This is useful when you are exploring a large cave with many forked pathways.

On the other hand, Search Hidden Things will just point out buried objects or secret passages in your immediate field of vision.

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Is 'Find Hidden Things' of any use, since it only works within your field of vision?

Indeed, that's what it does. If there is anything hidden/buried within your entire field of vision (i.e., the entire screen, as far as I remember), you'll notice it using this action. And that should save you a lot of futile digging in the wrong places.

This is one of these "realistic", non-magical spells typical of Teudogar. It assumes that burying a treasure chest will leave traces on the ground, e.g., the earth put back over that chest would compress and sag down over time, leaving a bit of a trough; or the grass in that place would look somewhat different to the neighboring spots; and so on. These signs would enable you to find treasures within your field of vision.

(However, since Teudogar is supposed to be a realistic game, there's no X-Ray spell or any spell enabling you to find treasures buried kilometres away; these sorts of thing aren't possible in real life, and therefore aren't implemented in the game.)

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Where can I learn the Search for Hidden Things command?

You can learn it from the dwarf in Heremod's Hall. When you're talking about Heremod's wealth, he'll mention his own skill of finding hidden treasures. When you click on the corresponding reply (instead of following the Where's-the-burial-mound thread), he'll offer to instruct you if you pay him some money.

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Why do I keep getting cursed?

In general, whenever you fight someone who can cast spells, he or she will curse you. Women can almost always curse you, and will do so if you fight members of their clan. This sort of curse will usually wear off after a while.

However, a different, and more persistant sort of curse may be put on you for causing trouble at Ziu's Grove: If you steal anything or cause any quarrel in this place, you'll feel so afraid of the God's wrath that you'll be cursed. Up to version 1.01, there was currently nothing you could do to end this curse; but since 1.02 I rewrote that code as to make the curse stop automatically after a couple of days.

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What's the deal with the Berserk spell?

The use of drugs as a way to get worked up is documentated only for the Vikings, not for the early Germanic peoples. However, Berserk-like tactics (totally naked, frenzied warriors) seem to have been used by groups of warriors from the Cimbrians and other tribes in battles against the Romans.

You'd go Berserk by stomping your feet and screaming (somewhat like getting high on the dancefloor); the underlaying belief may have been that your soul would leave your body (that's why you were senseless), and that you could call animals' souls (e.g. a wild and strong bear's soul) to take its place. In addition to being stronger, you'd be invincible.

I've read of modern experiments showing that such a state of frenzy does indeed not only cease feelings of pain (most people know this from sports; when you're full of adrenaline, you don't notice injuries) and incease strength, but also appearantly causes the blood to thicken, thus reducing loss of blood.

In the game there's no real benefit to the Berserk spell - you're stronger, but since you've got to take off your armor and have no control, you'll usually be slain.

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Where do I learn the pickpocket skill?

You can learn the pickpocket skill at any time during the game, from from the bard in Heremod's Hall - provided that you know he's got this skill. You're told about this by the henchman wearing a blue shirt. Since you may fight a duel against this henchman, it's a good idea to talk to him before you fight him.

However, pickpocketing generally isn't worth it anyway; it was considered unGermanic and cowardly: A real man would commit decent armed robbery instead of dishonouring himself by secretly stealing anything. Based on the assumption that you share these values (which you would, as a Teuton), stealing reduces your charisma.

BTW, people's clothes back than actually did not have any pockets (these were invented only centuries later). Instead, one would place personal stuff onto one's belt. (Of course one might steal it from there.)

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What's the use of casting Runes?

It's really nothing but a horoscope, and within the game the Runes are drawn randomly.

The idea of Germanic (and Roman, too) prophecies was to get an indication of Fate's course, of the will of the Gods, of the threads of fate the Norn Goddesses were weaving. Since nothing was considered random, you could get these indications from any sign, be it small wooden sticks with symbols drawn out of a heap (it's unclear if Teutons already used the exact Runic symbols in 12 B.C.; they're documented from about 100 A.D.), or neighing of horses, or the flow of blood from an animal or human sacrifice's body.

So Runecasting is basically a tool to help you make decisions: When you're unsure what to do, you can leave the decision to chance, or, as you would have thought of it, to the will of Fate.

The advantage of Runecasting over simply throwing dice may have been that in order to interpret the Runic symbols you'd drawn, you'd need to think over specific aspects of your problem: E.g. if you drew Wealth, War, Victory, you might consider if your or your opponent's wealth would be a cause or a means of war, if you'd be successful because of your wealth, or victory would make you capture your enemies' wealth etc. These considerations would probably make the conclusion and plan of action you'd arrive at a bit more sensible than what you've gotten if you'd simply flipped a coin and asked "Shall I go to war, yes or no?".

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How much gold do I need to sacrifice to feel confident about invoking Woden?

You can ask the witch Marada in Marada's Swamp (the Bard in Cattanford will give you the location) if the gods (in your case, Woden) favor you. If they do (friendly/wishes you victory etc), you can call on them in times of need. If they don't care/are hostile/want your downfall, you'll need to sacrifice more in order to appease them; in this case, calling on them wouldn't work and would just annoy them further.

In general, Woden likes bloodshed and favors strong and active people who commit it. Sacrificing is an extra and a means of paying back your debt of gratitude to him after calling on him.

(Internally, the precise formula used is that each invocation of Woden (failed or successful) will decrease your favor-points by 2,500 (your favor-points can be negative). When you sacrifice 100 pieces of silver, your favor-points should increase by around 100. Your favor-points will also increase by around 50 every time you're victorious in combat, and by another 50 every time you kill someone. They'll also increase every time you gain experience in your Believe skill, and, to a smaller extent, every time with other skills, too. So apart from sacrificing, your general activity, and of course especially your fighting will count in your favor.)

BTW, you may perhaps want to avoid sacrificing excessively often, because every time will increase your Believe skill. That's basically a good thing since you need this for blessing yourself etc; but if your Believe skill is disproportionatly well-developed, you'll be more vulnerable to other people cursing you.

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What's the use of eating toadstool mushrooms?

In Teudogar, eating these kind of mushrooms will put you into a Berserk rage. Of course, in reality, it probably wouldn't work without corresponding mental preparation and intentionally working yourself up.

Anyway, I've read some people still use toadstool mushrooms as drugs today. I've never tried this, and would not recommend it either, since they're definitively poisonous and an overdose might be lethal. These and other herbs were regularily added to beer up until the Middle Ages, to improve its intoxicating effect.

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How can you use potions on food?

It depends on the type of potion. Go to the witch south of Heremod's Hall: Once you've paid the witch's fee and have been taught by her how to do this, double-clicking on some potions (poison, weaken, sleep) as well as some herbs will no longer cause you to eat/drink these right away, but instead you'll be asked what item to use these on (click on bread or a cup of wine to poison these, or click on yourself to consume the potion right away).

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How to let someone drink a sleep potion?

Use the sleeping potion on a cup of wine or beer, give that cup to your victim.

However, some noblemen are too worried about getting poisoned to drink anything given to them. And people familiar with magic will usually not drink anything that smells suspicious. Sometimes getting people drunk first by giving them un-poisoned cups of wine/beer/etc first will help; but some people are just too careful.

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How can I poison people?

Use mug of poison on some item of food or drink, then give this item to the person you want to poison. (People who mistrust you or who know wizardry won't eat/drink it.) (The witch in the woods south of Heremod's Hall can also teach you how to use mushrooms etc to poison food.)

Whether someone accepts any poisoned food from you depends on their own knowledge about this kind of thing; consequently, witches and priests generally won't (unless very drunk), and people who have reason to fear being poisoned (Teudogar, Alfhilda and others) never will accept any suspicious food/drink, even when extremely drunk.

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Is there any way to grind up poisonous or berserk mushrooms and put them in beer?

Yes, the witch in the forest south of Heremod's Hall will teach you how to do this.

(Before you receive that lesson, double-clicking on a mushroom leads to your character eating it right away. After having been taught, you'll be asked on what you'd like to use that mushroom.)

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What does a love potion do?

Make women fall in love with you. The catch is that that'll only work when a woman is willing to accept a love potion from you; and where that's the case, you wouldn't have needed a love potion anyway.

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Do love potions work?

In spite of millennia of research, still no substance has been found that could make a person fall in love with someone else. So these love potions don't work unless a woman knows what kind of potion you're giving to her and actually decides to accept it. Of course, only someone who already cares for you would be willing to do this.

So basically the love potion is a waste of money; it's only possible use is to give your lover (i.e. someone you already have a relationship with) a clean conscience ("it's not my fault we had sex; the potion made me do it...") or to make her feel appreciated ("if he's giving this kind of potion to me it means he still loves/wants me.").

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Why can't I poison swords?

The technical reason is that I had no free bit left for the ThisWeaponIsPoisoned information (all taken up by weapon number, state, and blessing). And the game world reason is that none of the plants you can find in Northern Europe would be poisonous enough: Usually, you'd have to eat at least a handful of even the most poisonous European herbs, berries or mushrooms in order to become really ill. Anything less, including contact of extracts of these herbs with your blood, wouldn't really harm you. Consequently, as far as I know, there has never been any use of poisoned arrows or other weapons in Europe, not even in Sagas or myths.

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Does the Cheat Mode's "Speak with Dead Person" spell ever work?

Unfortunately, no. This is a legacy function, which I never fully implemented. Or, to be more precise, I did implement it, but I set a number of conditions, like "your potential interlocutor isn't hostile", and, "that person has something so urgent to say that he/she will actually want to communicate with you".

And this latter condition is what prevents it from working, because the program checks if the dead person's dialog number is in a list of dialogs that are supposed to be available even after death: And that list is, unfortunately, empty, because I thought this feature was far too unrealistic and Fantasy-like for a realistic, historical game like I intended Teudogar to be.

(I'm sorry for not having removed the dead icon from the Actions Menu; but since this is only available in Cheat Mode, I thought it didn't matter.)

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Wo lerne ich die Aktion "Verstecktes Finden"?

Der Zwerg in Heremods Halle verrät einem den Weg zum Grabhügel bei der Ruinenstadt, und er gibt einem einen Tip für einen kleinen Schatz in einer Höhle südöstlich von Heremods Halle, UND er lehrt einen die Aktion "Verstecktes Finden": Innerhalb des Dialogs, wenn Sie darüber sprechen, daß Heremod reich ist, daß er selbst auch gerne reich wäre usw, erwähnt er, daß er gut darin ist, Verstecktes zu finden - und wenn man darauf Bezug nimmt (statt den Wo-Ist-der-Grabhügel-Gesprächsfaden weiterzuführen), dann bietet er an, einem das beizubringen.

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Welchen Effekt hat das Anrufen Wodans?

Das soll einen Adrenalin-Schub auslösen. Aus dem Glauben heraus, daß der Gott Ihnen hilft, entwickeln Sie für einen Augenblick so gewaltige Kräfte, daß kein Gegner Ihnen widerstehen kann. (Funktioniert nur, wenn Sie wirklich glauben können, daß Wodan Ihnen wohlgesonnen ist, d.h., wenn Sie ein tatenreiches Leben geführt haben, ihn nicht zu oft angerufen haben, und ab und zu etwas geopfert haben.)

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Wie genau werden Waffen und Rüstungen durch Verfluchen beeinträchtigt?

Angreifen und Parieren geht damit schlechter, und Sie können außerdem weniger Schaden anrichten (Waffen); bei Rüstungen wird der Schutz verringert und der Geschicklichkeits-Malus vergrößert. Idee dabei ist, daß Ihr Wissen um den Fluch Sie nervös macht, d.h., solange Sie mit diesem Objekt kämpfen, stellen Sie sich ungeschickter an. (Minderung des Rüstungsschutzes bedeutet hier also eigentlich, erhöhte Effektivität gegnerischer Angriffe aufgrund Ihrer - nervositätsbedingten - Ungeschicklichkeit. Denn das Metall zB des Kettenhemdes bleibt natürlich unverändert stark.)

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Macht es einen Unterschied, ob man Opfergaben im Sumpf oder in Wasser versenkt?

Kein Unterschied; Germanen taten beides zu kultischen Zwecken (Opfer für Götter), allerdings nur in bestimmten (als heilig angesehenen) Gewässern/Sümpfen; in Teudogar geht das dagegen überall & wird überall gezählt; diese Zählung (s. Nachruf) ist aber eigentlich auch der einzige Effekt, den das Versenken im Spiel hat; d.h., man erhält dafür keine extra Glaubens-Punkte o.ä., dies geht nur über Aktionsmenü/Aktion "Opfer".

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GAME PLOT & GAME WORLD


Regarding the plot, which choices are the best?

Teudogar wants to form an alliance with Rome, and Ortwin, who leads those intending to preserve your tribe's independence, is his mortal enemy. Having found a good reason, Teudogar suggests you challenge Ortwin to a duel: You can do this, thereby bringing your tribe yet another bit closer to the intended alliance with Rome; or you can change your mind and join Ortwin in his efforts to set up a tribal alliance against the Romans.

Like most decisions within the game, I consider both choices equally valid - each has advantages and disadvantages -, and I therefore encourage you to choose whatever course you prefer (in the Full Version at least; the Demo Version doesn't contain all plots).

Likewise, there are dozens of similar turning points within the game. On the whole, my intention was to give you as much freedom of action as possible. That includes your right to inaction, too: If you don't feel like following one of the main game plots, there's no need at all to do so. You might simply decide to go treasure-hunting instead, or to travel around fighting for booty etc.

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Is there a walkthrough in the full version ?

Yes, in the Help Menu (F1), and it's sorted by chapters (place/point of plot), so you can look up specific situations without spoiling the rest of the game for yourself.

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When you finish the game does it still go on or is it the end of the game?

No, unlike DARGHUL, finishing the game in Teudogar really ends the game - you're told in a summary what fate awaits you as a result of your actions, how you've spent the rest of your life, and how you died. (So while it's fun to try "Finish Game" often and in different circumstances to see what end you get, one ought to save one's game status before.)

You can't keep playing after finishing the game. However, it remains up to you if/when to actually trigger the game end (via Actions Menu, action End, or in some cases, by talking to some of the main characters): You needn't do this, since the game has no time limit. So you could play the game almost all the way to the end, and when you get to one of these fateful dialogs ('Let's fight the battle with the Romans', or 'Let's form the alliance'), you simple answer 'No, I'm not ready yet', and keep playing.

The reason things are this way is that there are several dozen different game endings in Teudogar, and some of these would lead to radical changes in the game's world. (E.g. too early battle against the Romans would lead to extermination of your tribe, burning down of all of your villages etc.) So, letting you continue playing in such a changed scenario almost would have required writing a new game, creating a new game world, new dialogs for everyone, and so on - and this for each and every one of several dozen possible game endings.

(In DARGHUL, I could, because in that game's fantasy setting your actions will not have such a fundamental impact on the game's world, i.e., things more or less remain the same even after you've finished the game, so it's comparatively easy to let you continue playing - a few changes to the game world, a few hundred additional dialog passages, but no more.)

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Why do people attack me when I've killed someone?

Since this is meant to be a historical, realistic RPG (not Fantasy), killing people does have consequences. (Though there should still be a fair amount of combat, against robbers, or in duels with henchmen etc, or later (in the full version), against Ottokar and his henchmen, and some Roman squads.)

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Is there a way to be a criminal without getting caught?

Of course. There were no authorities in Germania who would have cared about any crimes you might commit. The only people you'd have to worry about would be your victim's relatives.

If you kill a very powerful nobleman (who's likely to have many henchmen as well as powerful relatives with yet more henchmen), you must expect to be hunted and killed.

But with weaker clans, if you can defeat the victim's relatives, you can do whatever you want, without having to fear any punishment from anyone.

(However, you should note that if you are sent to form an alliance with another tribe on behalf of your own tribe, your tribe will punish you if you commit deeds that would endanger that alliance.)

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I've killed many people in duels. Can I still finish the plot?

Having killed many people in duels won't leave you stuck regarding the plot. While people may not excactly love you for that, Teutons were quite tolerant of such happenstances.

One exception may be Heremod's top henchman (the one wearing a green cloak who tells you about the Berserk spell, and who - for your own sake - asks you several times if you really want to fight him); Heremod would resent you for killing this man; that wouldn't prevent you from finishing the game successfully, but it'd limit the position you'd be able to reach in the end.

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What's the deal with the robbers you encounter in Teudogar?

Well, the robbers' main task is to be there for you to fight them. ;-) But seriously, the way things were in Germania, they may well have had to wait for many days or even weeks for a traveller to pass by. There wasn't much trade or travel in that part of the world at the time.

So it wouldn't have been particularly lucrative to be a robber, and most Germanic robbers would probably have spent their time mainly with hunting or gathering plants, in order to survive. Robbing people would have been only an additional means of income once in a while, whenever there happened to be a chance.

After all, most robbers wouldn't have chosen to live in the woods voluntarily. These people would usually have been run-away slaves who had no chance to return to their native countries/tribes. And for fear of punishment, they couldn't return to the surrounding settlements either.

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Where can I find hidden treasures?

There are some buried chests with some old equipment in a cave south of Heremod's Hall. This looks something like x-O-@. The x part is near the witch's hut. Treasures can be found in the O and @ parts (use find hidden things action). / There are some caves in the place between the villages (where you get held up by robbers). There are often (random generated, different for every game) treasures in these caves. / Hugbert (the dwarf in Heremod's Hall) can tell you of a burial mound with some treasures inside. / Near this burial mound there is an abandoned village with several ruins of houses. You can find some valuables buried in some of these houses. / There's a cave north of Heruwood (your home village). / In Marada's Swamp (ask the Bard in Cattanford for the way) there are several caves. / Bruglund (full version): cave with some precious stuff. / Bruglund, Ottokar's farmstead. / And there really are some caves with some minor stuff to be found inside in almost every location.

None of these treasures is a real fortune, though. Most people's wealth at that time consisted of cattle and slaves, and since it was a bartering economy, few had/had much use for silver or gold. Also, there were very few great lords or kings who had more-than-average wealth.

Other treasures (usually buried chests) can be found: In your home village, in Ortwin's property, west Ortwin's sleeping house. / Heremod's Hall, two buried chests just north-east of Heremod's sleeping house. / Cattanford, smith's farmstead / Cattanford, Thoralf's farmstead. / Cattanford, Alfhilda's potion house. / Adalmar's farmstead, - but all of these remain their respective owners' property, i.e., you can't take these without stealing.

In my opinion, the best way to acquire wealth would be to simply follow the plot. After defeating the Roman troop of scouts and looting their equipment, after finding the Usipians' treasure, and after winning Ottokar's sword, you should have everything you could possibly wish for...

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Where's the treasure in the cave mentioned by the dwarf in Heremod's Hall?

What the dwarf refers to isn't the cave with the wolves in the North-Eastern part of the MAP.

Rather, it's the North-Eastern part of a much larger CAVE, which lies to the SOUTH of Heremod's Hall:

Follow the road south of the Hall; there's a path leading north from there, leading directly to that cave's entrance (to the north of the road and south of H's Hall).

This cave looks something like x-O-@. The x part is near the witch's hut. Treasures can be found in the O and @ parts (use find hidden things action).

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Where do I find caves?

There are a couple of caves in almost every location, and near every village (except for Cattanford), some inhabited by animals, some with treasures, some empty. Generally I've placed some caves almost everywhere (to make up for the lack of monster-filled dungeons that Fantasy RPGs usually offer).

You can also find many caves in the forest between the settlements (where you get held up by robbers) - and these will be in diffent spots for every forest, i.e. it pays to explore the surrounding area every time you get held up on your travels.

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Are there any random generated game world parts in Teudogar?

There are random generated caves in the forest where you get held up by robbers during travel between villages. It's always the same map, but in different games the entrances will be in different places, and these caves will have different contents.

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Does my slave maid have to sleep with me?

I don't think she really has to do this, but it was customary, and she would expect you to want to sleep with her. If she refused, and you mistreated her in retaliation, your neighbors would probably frown on you - but you'd still remain her absolute master, endowed even with the right to kill her. However, in practice, you wouldn't want to destroy a working relationship that would normally last for both of your entire lifes. After all, apart from her financial value, a slave was almost like a member of your family. So while you might put some pressure on her, in the end you'd probably be well advised to either leave her alone or get her to want it too.

Btw, it's certainly not fair, nor wise, to focus one's attention on someone one has absolute power over. But given men's insatiable need for sex, and tendency to crave sex with as many different women as possible, it's no surprise that most slave owners (even married ones) usually couldn't resist the temptation. (As far as I remember, even Thomas Jefferson was recently proven via DNA analysis to have had an illegitimate child with one of his slaves.)

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Why can't I have an affair with anyone but slave girls?

The problem with Teuton women was that they risked getting killed (typically, drowned in a swamp) if they had a relationship with anybody but their husband: If they were married, their husband would punish their adultery. If they were not married, their father would punish them equally hard, because losing their virginity (or just being suspected of) meant they could no longer be married off to anyone and would therefore remain a burden on the family. And considering how small the villages were, the likelihood of getting caught was extremely high. So in general, few people would take such a risk, and most would simply aim at marriage instead. And that's the reason you can't have a casual affair with any free-born woman in Teudogar.

Slaves, on the other hand, were never bound by these partriarchical concepts of honor, chastity and legitimacy - mainly because, if they happened to have children, these would by birth be slaves, too, and would become the property of their mother's master. And since no one but their owner needed to provide any support to these slave children, it was irrelevant who their father was. Consequently, nobody cared who the mother slept with.

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I want to loot the Warehouse in Tiu's Grove!

You could pickpocket the key from the priest. But note that it's sacrilegeous to steal in a holy place, and being a superstitious Teuton, you'll feel afraid of the Gods' wrath.

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Outside Tius Grove, there's a cave with a locked door inside. Where's the key?

This is a secret passage leading into the grove. You can't open this door from outside. Within the Grove, dig between the priests' hut and the warehouse (use Find Hidden Things action before) in order to uncover the entrance. Walking down the ladder and following the path within the cave will lead you to the other side of the door.

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How can I open the door in the cave below Tiu's Grove?

The door in the cave below is opened from within, not with a key, but with a lever. You can't get in there from outside of the grove. Instead, go to the place between the priests' house and the storage hut: With the "Find Hidden Things" action you'll find an entrance there (dig with a pickaxe to uncover it).

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Is Heremod's hall supposed to be one of the "royal halls" mentioned in the synopsis?

Yes. Though it may not look like much from our modern point of view, Heremod's wooden banquet hall is meant to be a typical Teutonic royal hall (just like the one described in the "Beowulf" saga). This kind of building was not like a medieval castle built of stone (in Northern Europe, these weren't built until 1000 years later), it was just a large hall made of wood, with a high ceiling, walls made of wooden beams, and a thatched roof. Not much different from a regular farmstead's main building, just a bit bigger, and somewhat beautified with wall hangings and the like.

Btw, the one good thing about Germanic architecture was the height of rooms: the ceiling always tended to be very high, giving rooms and halls a very spacious, large appearance. This preference was passed down the generations until it later found its greatest expression in the Middle Age's gorgeous Gothic (=Germanic, non-Roman) architecture with its insanely high buttresses and ceilings.

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What kind of jewelry does the witch living south of Heremod's Hall want?

In exchange for teaching wizardry, she specifically wants golden jewelry, which is a specific item, namely several pieces of jewelry combined as one item, which is specifically called 'jewelry'. You can buy this kind of jewelry from the merchant in Cattanford.

(Since this is worth more than single necklaces or bracelets, giving her a single golden necklace/ring or bracelets won't do.)

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Where do I find the treasure in the burial site the dwarf in Heremod's Hall tells me about?

Use the Travel Screen to travel to the Burial Mound location he told you about, then follow his tracks through the woods in a southeastern direction: There you'll find a real burial mound (small hill), which you can plunder by using your pick-axe.

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Where exactly is the burial mound Alwina in Alwina's Cave tells me about?

From the entrance of Alwina's Cave, follow the creek eastwards to the river, then follow the river southwards. (You can check your position by pressing the "P" key 3 times in a row; the burial mound is at 35,105,69.)

When you got there and used a pickaxe on the top of the hill, you'll need to either walk up to the hole you've dug, or to 'use' that hole (double-click or click&drag on the hole). That should take you to the small burial chamber below the mound.

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I killed Osmund. Can I find enough gold to pay Heremod without Osmund's help?

In this case, you might want to stick with being a thug: Steal other people's gold when they sleep. And addionally, become a treasure hunter. If you haven't also killed the dwarf in Heremod's Hall, talk to him & let him teach you the Find Hidden Things and the PickPocket action; also let him tell you of a burial mound near an abandoned settlement where he thinks will be a treasure. Go there. Press "P" 3 times to get your present coordinates; go to 37,123,118 / 37,77,64 / 37,25,89.

Also, use Find Hidden Things around Heremod's Hall (e.g. 32,69,32 and 32,67,33); when everyone is sleeping, dig there and take what you can. Same in Cattanford, Thoralf's place (24,49,57) and the smith's (24,41,71). Also in your own home village 15,24,60.

That way, you ought to be able to pay Heremod without help from anyone else.

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Where can I find the Usipians' buried treasure?

This treasure is a bit difficult to find (it's meant to be, too). Basically, you should be able to get to the exact location if you follow the small red flag signs Osmund placed at most junctions.

But if you can't (or if you're tired of it), see the Walkthrough text for a detailed description: Press F1, select Walkthrough, select chapter Usipians' Refuge. (Since the walkthrough is made of seperate chapters, this won't spoil the rest of the game for you.)

In this walkthough text you'll find the exact coordinates (MapNo,X,Y) of the way you need to go. To find out your current coordinates, press "P" three times: Now if you're e.g. at 40,70,70 and the Walkthrough tells you to go to 40,70,65, then simply walk up (North) five fields - and so on.

The treasure can be reached via 40,29,86 / 40,25,48 / 40,73,21 / 40,85,18 / 40,74,43 / 40,102,42 / 40,113,28 / 40,116,40 / 40,121,56; and it's buried at 40,121,54. See Walkthrough text for detailed description. This way, you should be able to find the location without any effort.

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I need to fight a duel with Ottokar. Where do I find him?

Heremod ought to have told you how to get to Bruglow (Bruglund in German). Once you've arrived there, go to Ottokar's hall (the large farmstead in the north). You can find out your exact position by pressing the P-key three times in a row during the game: Do this until you are at 45,47,29. Ottokar ought to be right there (in this hall) all day long, sitting in the western part of the hall: the man with the red cloak and the golden bracelets.

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What happens if I kill Radomund on my own?

You might do that; but his tribe would consider it a hostile act if you (who belongs to a different tribe) simply came along and killed their king (whom they had elected, after all). So that'd kill your chance of forming an alliance with that tribe. (It's a different matter when Adalmar does it, since he belongs to the same tribe and has a reason that'll be accepted by everybody.)

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Why does Priestess Alfhilda's estate in Cattanford get looted when the king is overthrown?

Mainly because henchmen have only two or three chances a year to get a decent amount of booty. If they make good use of these, they can buy their own estate and no longer need to fight for their lord. If they don't, it'll be one more year of hardship, danger, and subservience. So during any sort of revolt or revolution, I think widespread looting is unavoidable.

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Can I have children in Teudogar?

Since you can marry several chieftains' daughters (in the Full Version at least), and may sleep with a good number of slave girls, you might indeed have some offspring by the time of "Teudogar II: Teudogar and the Roman Rule" (if I ever take up the work to write that follow-up). But over the course of Teudogar I, no, since its game plot takes no more than a few weeks or at most still less than 9 months...

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People in Teudogar seem to enjoy a fair degree of personal liberty?

Today's Christian/Protestant- and Socialist-influenced, collectivistic Western culture demands a great degree of obediance and personal restraint from everybody. I think this was different with the Teutons. Personal braveness and clan-loyality were important to them, and blasphemy and homosexuality were discouraged, but otherwise, every man was free to live according to his own fancy, do what he wanted, and say whatever he wanted.

There were neither laws nor taxes, nor did a free man have to obey to anyone at all. And people had no concept of 'sin', nor any idea of how the world 'ought' to be. Consequently, most kinds of personal behavior, as well as societal circumstances, were simply accepted as given - or even embraced as positive. Violence was manly. Feasting and drunkenness were honorable. Polygamous behavior was ok. Openly expressing your opinion was your uncontestable right. Nobody would have interfered into any of your business. And if anyone did, you were free to kill them.

In consequence, this was a bad place to live in for the weakest 10-20% who were unable to cope without being protected and told what to do. And women had far fewer rights than they do today. And slaves had almost no rights. But the majority of free men enjoyed a degree of freedom and self-determination unparalleled to any society ever since, and almost unimaginable to people living today.

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Is it actually possible to defeat the Romans in this game?

Yes. Though the Romans are too strong to be defeated militarily, you can defend your tribe's independence by making a continuation of the war too costly for the Romans. In order to keep up your resistance for a sufficiently long period of time, you'll need to unite the Germanic tribes against the Romans: In particular, apart from the Sugambrians, you'll need to win (or, after their revolution, win back) the Cattans, and Heremod's Marcomanni tribe.

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Can I win the game by uniting the Germanic tribes against the Romans?

Yes, exactly. If you manage to unite the Germanic tribes against the Romans, you would be powerful enough to keep up strong resistance against the Roman occupation for long enough, until the Romans would find their endeavor of colonization too costly, or need their troops elsewhere.

In reality, the Romans spent about 30 years of occupying parts of Germania while regularily fighting uprisings or wars in other parts of it. Finally, in a successful ambush, Germanic rebels managed to defeat 3 Roman legions (20,000 Roman casualties in 3 days). The Romans still didn't give up, but rather retaliated with scorched-earth tactics and massive killing of civilians and warriors alike. But in the end, they came to the conclusion that the entire endeavor didn't and wouldn't bring them the stability they had hoped for, and didn't justify the constantly high costs, troop numbers, and losses of life at present and over the past three decades.

The 'Teudogar' game assumes that this result could have been achieved decades earlier if more Germanic tribes had been united into a durable alliance under strong leadership, instead of the rather fickle coalitions that existed in reality. So if you manage to build up such a strong alliance, you'll save your tribe from several decades of bloody wars and oppression.

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Why can't I become Emperor of Rome in Teudogar?

Because the barbaric Teutons (3m people) of that period, even if they had been united, would still have been as incapable of conquering the Roman Empire (50m people) as, say, one of today's Afghan warlords, or even an alliance of all of Afghanistan's warlords, would be of conquering today's United States.

The conquest of a large empire by a small band of barbarians usually requires a total breakdown of government, total loss of citizens' loyality, and a mutinous, cowardly and absolutely incompetent army. All of this eventually came to pass in the case of the Roman Empire - but that was 500 years later. During the events in Teudogar, Rome was still at the peak of its strength.

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I attacked the Heruwood village with my slaves, and killed Ortwin. Am I now king?

That's a pretty Germanic way of doing things. But although you may now be the new lord of Ortwins's Hall, you're not king of the Cheruscans: Overthrowing a king is one thing; being accepted by the entire tribe as his successor quite another, since kings were usually _elected_ in ancient Germania.

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How do I become king?

By allying with Heremod. Heremod wants to turn your defensive alliance into a tribal federation, in order to become emperor of the united tribes. For this, he needs cooperative kings with both your tribe and the Cattan tribe.

So there's an opportunity for you: With Heremod's support, you'd have a good chance of becoming King of the Cheruscans. (See the Walkthrough for details.) (Note that if you've slain his top henchman Wigbald (the warrior wearing a green cloak), Heremod will resent you and won't support your candidacy.)

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Why can't I become king immediately, and continue playing as king?

Because removing and finally replacing a political rival is a long process, requiring thousands of tiny moves over many months. And when you'd finally achieved your goal, your sitution would be totally different from what it was at the beginning of the game - i.e., it would actually be a completely new game.

So this would be beyond the scope of Teudogar's plot. What Teudogar does is to focus on your way towards your goal: It focuses intensely on a period of just a couple of weeks, during which you can lay the foundation and make all the decisive choices that will, in the end, lead to the desired outcome - but it doesn't deal with the many months it'll take to finally reach this outcome, nor with your life after it has been reached.

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Is it possible to meet a Roman in the Demo?

No. Within the Demo Version part of the game world, the only remaining foreigner is the trader in Cattanford.

Usually there would have been other Roman (or Gaullic) civilians like traveling merchants and perhaps craftsmen in the country. But they would have gotten out when the war started. (Just like you probably won't meet many U.S. civilians on the streets of Baghdad these days. Few people enjoy living with the risk of getting beheaded.)

In the Full Version you can travel to a large fortified Roman army camp, where you can talk to many Romans. And you will have combat encounters with Roman troops in the Roman-occupied territory of the defeated Usipians tribe, and later, the Cattans' tribe.

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Is there any Roman architecture in Teudogar?

At that time (12 B.C.), the Roman conquest of Germania had barely started. So there were no Roman buildings in Germania, except for military camps with wooden palisades and towers (one of these camps is part of the Full Version's game world). Construction of Roman cities and buildings could only start once the country was safely conquered and pacified - around 5 BC or so.

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If I want an Alliance with Rome, do I have to agree to their conditions?

Basically, yes. In comparison to a single Germanic tribe, Rome was so disproportionately strong, and so capable of militarily crushing any potential resistance, that it could more or less dictate terms - at least, as long as a tribe didn't happen to hold some sort of invaluable key position, which, unfortunately, most tribes don't, and which your Teutonic Cheruscan tribe didn't, either.

After all, if your tribe refused to accept Rome's conditions, losing a single tribe as a potential ally wouldn't have been any loss to the Romans. But for your tribe, risking war with the mighty Roman Empire would likely result in a catastrophic defeat (like, up to half of your population killed and the rest sold off as slaves). So you would have had much more to lose than the Romans if no agreement could be reached.

But fortunately, the Romans want to finish their conquest of Germania speedily and on the cheap, and are therefore striving to win over as many voluntary allies as possible. Consequently, the terms given by the Roman legate are very reasonable, and it would not dishonor you at all to accept them.

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Why isn't it more difficult to form an alliance with Rome?

Because it is so profitable for both sides: The Romans want to end their war of conquest quickly and cheaply, and bring home their troops. They don't want to have to spend all the time, money, and effort necessary to defeat and subdue you militarily. They'd be glad if you'd voluntarily join them. So they're offering fair conditions to every tribe willing to enter an alliance with them - all a tribe needs to do is to accept.

And on the Teuton side, no one enjoys to be at war with a militarily vastly superior superpower - especially, when such a war could easily be avoided. An alliance would bring your tribe peace, prosperity, and relative power. If such an alliance could be had at fair terms, most people would be in favor of it.

Consequently there aren't any obstacles on the Roman side, and only very few on the Teuton side - mainly those tribes that are already at war with the Romans, and are desparately seeking your support, and some Germanic noblemen who are against Rome for patriotic reasons or for hope of winning power and booty in a subsequent war. Since neutralizing these forces won't be that difficult, an alliance is quite easy to form. (In consequence, the Alliance-with-Rome plot is much, much shorter than the far more juicier and difficult Alliance-against-Rome plot.)

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How many towns are there in the game world?

None. Teutons of that epoch didn't live in towns or any kind of larger settlements, and Teudogar's plot plays exclusively in 12 B.C.'s Germania. So most of the game's action will take place in the kind of villages and individual farmsteads that you're already familiar with from the Demo.

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What's the population of the game world?

About 300 (including slaves), plus an open number of robbers, plus probably several hundred cattle.

Around half of these people have brief dialogs. For the other half, there are about 150 major dialogs, most of them fairly long, with a total text length of about 600 kB, or around 250 pages (when printed with 2 columns in Arial 11pt).

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What are the game world's main locations?

The main locations are Herwood, Cattanford, Heremod's Hall, Usipians' Refuge, Tiu's Grove, Roman Camp, Alwina's Cave, Bruglow, Burial Mound, Marada's Swamp, Ortruda's Forest, Ragangardis' Tower, Teudogar's Hoard, Adalmar's Estate, Roman Squad with Hostages, Brandolf's Farmstead, Osmund's Battlefield, plus several unnamed larger cave systems, plus quite a number of forests, swamps, and caves. (Most of these locations are only available in the Full Version.)

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What new locations does the Full Version have compared to the Demo?

The Demo Version encompasses around 20% of the plot and game world. Apart from Heruwood, Cattanford and Heremod's Hall, your travels through the Full Version will also take you to Usipians' Refuge, Roman Camp, Alwina's Cave, Bruglow, Burial Mound, Ortruda's Forest, Ragangardis' Tower, Teudogar's Hoard, Adalmar's Estate, Roman Squad with Hostages, Brandolf's Farmstead, Osmund's Battlefield, and other places.

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Is the game world small or huge?

Neither. I believe it is sufficiently big to keep you entertained for quite a while. But it also isn't particularly large. Most fantasy games will offer a much larger game world than Teudogar does.

Teudogar focuses more on quality rather than quantity, and on depth rather than width. It gives you an immense level of details and game depth, comparable to few other games. And it offers an unparalleled degree of authenticity and realism: Everything you see in Teudogar is literally _true_, in full accordance with historical facts and with reason and plausibility.

While this required an immense amount of additional work, it results in a dense atmosphere, a unique, authentic scenario, and a great degree of freedom of action. (The trade-off is that there could have been a much greater quantity if it was simply an accumulation of computer-generated fantasy dungeons.)

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How long is the Demo?

That very much depends on how you play the game. You could spend weeks talking to everybody, exploring, traveling, fighting, collecting booty, bartering, solving subplots, reading the history encyclopedia, etc. But most of these things are optional, and the main Demo plot is neither long nor complicated. So in the extreme, I think it would be possible to 'finish' the Demo in just about an hour, by talking to the 3 main protagonists, and running a few errands that are absolutely unavoidable. But while you would then have technically 'finished' the Demo, you also wouldn't have seen much of the game yet.

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Wie öffne ich die Tür in der Höhle unter dem Hain des Ziu?

Der Zugang zur Höhle liegt zwischen dem Vorratshaus und der Hütte der Priester. Ggf. Aktion "Verstecktes Finden" anwenden, dann dort graben; Leiter runtergehen. Türen können (nur) von innen mithilfe eines Hebels geöffnet werden (damit kein Unbefugter von außen reinkommt...).

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Warum ist es unmöglich, mächtige Adlige straflos zu töten?

Das geht nicht, weil viele Leute daran Anstoß nehmen. (Das ist auch heute so: Wenn Sie einen einsamen Obdachlosen erschlagen würden, hätten Sie selbst heute noch eine passable Chance, nicht gefaßt zu werden. Aber wenn Sie den Bundeskanzler töten würden, dann könnten Sie 100% sicher sein, früher oder später gefaßt zu werden.)

Bei den germanischen Adligen ist es so, daß viele von ihnen untereinander verwandt sind (sich also gegenseitig Hilfe leisten), und daß jeder von ihnen dutzende bis hunderte von Gefolgsleuten und Sklaven hat. Und von ihrem Ehrbegriff her würden alle diese Leute das Gefühl haben, nicht rasten zu können, bis sie Sie endlich gefaßt und getötet und ihren Verwandten/Gefolgsherrn an Ihnen gerächt haben: und bei sovielen Leuten und so großer Motivation wird ihnen das früher oder später auch gelingen.

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Wie kann ich zu den Römern kommen?

In der Demo-Version: gar nicht. In der Vollversion: Zu einem großen Römerlager, wenn Sie mit Teudogar reden und auf seine Pläne eines Bündnisses mit Rom eingehen. Wenn Sie dagegen an einem Stammesbündnis gegen Rom arbeiten, werden Sie vermutlich im Territorium der Usipeter und anderswo gegen römische Truppen kämpfen.

Da dieses Spiel ausschließlich in Germanien spielt, können Sie aber weder nach Rom noch zu irgendwelchen römischen Städten reisen.

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Ich will kein Bündnis mit den verdammten Römern abschließen!

Ein Verteidigungsbündnis aller Stämme gegen die Römer wäre vielleicht besser. Aber angesichts der Zerstrittenheit aller Stämme untereinander, und der oft entgegengesetzten Interessen, ist das nicht gerade leicht, und auch keine perfekte Lösung.

Ich meine daher, daß ein Bündnis mit den Römern eine vernünftige Alternative ist. Wer als Adeliger Karriere machen will, sollte natürlich den Krieg bevorzugen. Aber wer ganz uneigennützig die besten Interessen seines Stammes im Auge hat, sollte wirklich ein Bündnis mit den Römern erwägen - auch wenn das weniger glorreich ist, und keine echte Herausforderung für den Spieler ist. (Zu den Orten Brandolfs Gehöft, Teudogars Hort und Römerlager kommt man übrigens nur in diesem Lösungsweg.)

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Kann ich Radomond nicht einfach eigenhändig besiegen?

Natürlich könnten Sie Radomund einfach eigenhändig umbringen; das Problem liegt darin, daß Sie ein politisches Ziel haben: Sie wollen ein Bündnis mit den Katten. Wenn Sie, als Angehöriger eines anderen Stammes, einfach hingehen und ihren König totschlagen, dann wird dieser Stamm davon nicht besonders begeistert sein - d.h., Ihr Stamm hätte dann keine Chance mehr auf ein Bündnis.

Dagegen, wenn Adalmar es tut (aus einem Grund, den die Leute fair finden), und wenn er dann auch noch (mit Ihrer Hilfe) in mehr oder weniger freien Wahlen zum König der Katten gewählt wird (was Sie als Nicht-Katte auch nicht können), und weiterhin von Ihrer Unterstützung abhängig bleibt, dann erreichen Sie Ihre Ziele.

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Wo finde ich den magischen Halsreif in Ortrudas Wald? (Vollversion)

Es gibt in Ortrudas Wald (nur Vollversion) mehrere Höhlen. Wenn Sie dreimal hintereinander die Taste P drücken, wird ausgegeben, wo Sie gerade sind. Wenn Sie vor der Höhle bei 41,132,115, also im östlichen (rechten) Teil der Karte, stehen, dann ist das nicht der richtige Eingang.

Gehen Sie vielmehr nach Westen (links), bis zu der Höhle bei 41,17,84: Das ist der richtige Eingang. In der Höhle selbst gehen Sie zu 42,120,106: Dort ist der Halsreif.

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Wie kann ich Ottokar besiegen? (Vollversion)

Um Ottokar zu besiegen, sollten Sie 1) den Halsreif tragen, der Sie vor seiner Zauberei schützt (aus Ortrudas Wald), und 2) vor dem Kampf mit seiner unfreiwilligen Ehefrau reden. Diese wird dann Ottokar und seine Krieger dazu verleiten, sich zu betrinken (bis zum Abend warten).

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Ich kann Radomunds Truhe nicht öffnen! (Vollversion)

Die Truhe, um die es geht, steht in Radomunds _alter_ Halle, im südöstlichen Teil des Gehöfts, dort wo Radomunds Frau Ulrike ist, und zwar in der rechten oberen Ecke dieser Halle, zwischen dem roten römischen Sofa und den beiden roten Klappstühlen.

Um sie zu öffnen, ohne daß es Ärger gibt, müßten Sie vorher mit dem Barden gesprochen haben ("Beweis"), dann mit Ulrike ("Beweis"), dann mit dem Schmied ("Schloß öffnen"). Um die Truhe dann zu öffnen, wählen Sie im Aktionsmenü (linke Bildschirmseite) die Aktion "Schloß öffnen".

Da Ulrike Ihnen erlaubt hat, die Truhe zu öffnen (sofern Sie es ohne Gewalt tun), darf keine Warnung kommen wie z.B. "Diese Truhe gehört Ihnen nicht, trotzdem öffnen?", und niemand darf über Ihren Versuch wütend werden. (Außer Ihnen sind ja sowieso höchstens noch Ulrike und evtl der Barde in dem Haus, und beide wissen ja, worum es geht.) (Falls doch eine Warnung kommen sollte, dann möglicherweise, weil Sie im falschen Haus sind, oder vor der falschen Truhe stehen, oder nicht von Ulrike die Erlaubnis haben.)

Da Sie gerade erst gelernt haben, wie man so etwas macht, haben Sie noch nicht viel Übung darin, d.h., es kommt wahrscheinlich die Meldung "Hat nicht geklappt". Sie müßten es nun mehrfach versuchen, bis es klappt. Möglicherweise hilft es, wenn Sie Ihre Rüstung ablegen (verbessert Geschicklichkeit) und sich vorher ausschlafen.

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Warum kann ich nicht sofort König werden, und als König weiterspielen?

Weil das jenseits der Spielhandlung liegt. Die Spielhandlung behandelt - wie auch fast alle Märchen - nur den Weg, nicht das Ziel. Ihr Leben nach Erreichen des Ziels wäre eine neue, völlig andere Geschichte.

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CHEAT MODE


Warning, major spoiler!

The game isn't much fun when you play it using the cheat mode.

I'd strongly recommend to first finish all game world plots without cheating before reading this chapter.

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Is there a cheat mode?

During the game, type [,] [c] [h] [e] [a] [t] (a comma before the 'c'). You should then get a message 'cheat mode on'. Then the following functions will be available:

- ,heal (as above, type [,] [h] [e] [a] [l] during the game)

- ,map (will display a map of your current game world location, including the areas you haven't explored yet. Clicking on any position within this map will teleport you there)

- ,quest (will display your quest notebook, plus a list of quests you finished)

- ,pos (will give you the coordinates of your current position within the game world)

- ,telep (will teleport you to a game world location specified by coordinates such as received via the ,pos command)

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Is there a god mode?

For 'god mode'-like playing, turn on the cheat mode (see above) and simply keep the [W] key pressed during combat, automap, travel screen, bartering, using/taking objects etc: This will make everything available/succeed, in almost every situation. (But playing really isn't much fun that way.)

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Is there a teleport cheat?

Turn on the cheat mode (see above), and press the [W] key. Then open the travel- or automap screens (upper menu bar). Keep the [W] key pressed, and select a destination: In the travel screen, click on a location/village, or in the automap screen, click on the map position within the current location, that you want to go to. You'll be instantly teleported. (Note that this may mess up the plot somewhat, by turning over the intended sequence of events/locations.)

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Is there a bartering cheat?

Turn on the cheat mode (see above). When you're in the bartering screen, select the goods you are interested in, then press and keep pressed the [W] key. That will allow you to complete this 'trade' without offering any goods in return. (But playing really isn't much fun that way.)

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Is there a resurrection cheat?

When you've been killed, and your obituary has been displayed, you'll automatically be forwarded to Main Menu (New Game, Load Game etc). Once you're in this Main Menu screen, keep the "W" key pressed, and at the same time briefly press the "R" key. You should then be returned to the place of your death, with your health fully restored.

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Gibt es einen Cheat-Modus?

Ja; zum Einschalten des Cheat-Modus: Im Spiel ",cheat" eingeben - also "," "c" "h" usw einfach eintippen.

Wenn der Cheatmodus eingeschaltet ist, kann man

- beim Tauschhandel alles bekommen, was man will, indem man die gewünschten Dinge markiert, und dann die Taste "W" drückt und gedrückt hält, während man auf "Einverstanden" klickt, auch wenn man selbst keine eigene Tauschware anbietet. (Das ist die einzige Möglichkeit, Geld oder Ausrüstung zu er-cheaten; es gibt also keine "GibGeld"-Funktion.)

- Teleport: "W" gedrückt halten, und dann TAB drücken, um die Automap/Übersichtskarte aufzurufen. Dann mit weiterhin gedrückter "W"-Taste auf Ziel klicken. (Dasselbe funktioniert auch mit der Reisen-Karte.)

- Wiederbeleben: Wenn man gestorben ist, kommt man nach dem Nachspann automatisch ins Hauptmenü. Dort "W" gedrückt halten, und gleichzeitig kurz "R" drücken - dann wird man mit voll wiederhergestellter Gesundheit an den Schauplatz seines Todes zurückgebracht.

- jeden Kampf gewinnen: Wenn ein Gegner zu stark ist, beim Angreifen im Kampfmodus die "W"-Taste gedrückt halten, dann ist jeder Schlag tödlich.

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TECHNICAL


When I get the Full Version, will I need convert/transfer my Demo Version saved games?

No, you won't need to do anything manually. Simply install the Full Version. It will automatically find and use the saved games from your Demo Version.

When you run the Full Version for the first time, you will automatically continue at the very same spot where you left during your last session with the Demo. To load other saved games, simply go to Main Menu, and Load Game.

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How do you place a personal photo for your character's face into the game?

In your "Teudogar and the Alliance with Rome - saved games"-folder (that's in "C:\Documents and Settings\Username\My Documents" or whereever Windows stores your personal files), there's a file called "Photo.Bmp".

Simply open and edit this Photo.Bmp file (you can use Windows' Paint-program to do so): Insert your personal photo into the empty frame, save Photo.Bmp, and then run Teudogar.

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What do the Censorship settings in the Options menu mean?

The options / control / censorship option is actually useful in that you can turn off aspects you don't want to see. The "no violence" setting will deactivate screams, blood, duels and so on. The "no sex" setting will deactive nudity (inventory etc), sex (the little there is of it; as discussed above), and references to sexual topics in dialogs (e.g. mercenaries discussing how they look forward to raping their enemies' womenfolk).

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Why does this game have a 2d, and not a 3d perspective?

Personally, I really prefer 2d. It is not a programming question. I like the much wider range of sight and degree of control I've got in such a setting. I feel 3d gives me a too limited sense of my surroundings - basically, tunnel vision. It's not like in real life where you'd see not just what's in front of you, but also, through the corners of your eyes, see or at least sense what's right and left, and, via your other senses, even what's behind your back: You are, in my opinion, more or less always aware of almost 360° of your surroundings. In contrast, in a 3d game, I'm limited to 120-perhaps160° at best; this feels irritating to me.

Of course the drawback of 2d is that, while it gives you that wide range of sight and overview and control, it looks and feels unnatural - even more so when it employs the twisted perspective used in Ultima or Teudogar or Darghul. I'd actually like to get rid of this twisted perspective and replace it with a more natural one, with vertical lines vertical and not -45°, and people standing upright and not looking like they were about to fall over, - but due to the large number of existing graphics, that would have to wait until a later version.

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How dynamic is the game world?

In some places, it is to some degree. E.g., when you leave Adalmar's estate after he's become king, and return after a while, you'll notice his hall has been restored to its former glory. Or some of the other noblemen's farmsteads will get looted and ravaged. And there are some random generated caves in the in-between-villages map. This sort of game world modification is usually done by the program as the plot progresses.

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Why is the game music that bad?

Because it uses MIDI files, i.e. music that is synthetically created from notes, instead of digitized, recorded music like in MP3 files. I'd really like to move towards MP3, and the programming wouldn't be a major problem, but this would require about 35 different and fitting MP3 files to cover all situations for which I currently output MIDI files. Apart from selecting and, more problematic, licensing/purchasing the rights to these MP3s, this would also drastically increase the total game data size, and thus impair downloadability. One partial workaround may be to enable you to use your own MP3 music files with the game (this is currently being implemented); but apart from this, I have no real idea how to solve this problem.

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Why can't I play the game as a female hero?

Apart from the historical context (see History section), there's the problem with graphics: Both your animated figure (center of the screen) and your inventory paper doll are male. A female option would have required around 30 extra sets of animated npc armor and equipment (no big deal for helmets, but quite a lot of work for body armor etc), resulting in a total of around 1,500 extra animation phases, as well as dozens of extra equipment pictures (new, used, and damaged) for the paper doll. So I decided to put this off for the time being.

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Will there be downloadable full versions of your software?

The advantages for my customers are really too significant (play the full version IMMEDIATELY after ordering; and pay no shipping costs). So I've now set up the basic infrastructure for offering downloads. The full version of DARGHUL will be instantly downloadable (after purchased); and when everything is complete, I'll offer the Teudogar full version as a purchasable download as well.

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Why will DARGHUL have a smaller graphics tile size than Teudogar?

Large tiles (like in Teudogar) look and feel much closer to the action - you feel like you are actually within the game world.

However when playing the game, the much wider field of view allowed by using smaller tiles (like in DARGHUL) is a decisive advantage, in my opinion: You can see much more, you feel much more in control, and it feels more realistic.

I've observed most people get hooked on this wider field of view quite quickly, and feel very uncomfortable when they have to return to the restricted field of view that comes with a larger tile size (like in Teudogar). So I think that while larger tiles feel more 'immediate' (and look better on screenshots), using smaller tiles really pays off when playing the game.

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ORDERING


Please see our Order FAQ.

The most detailed and up to date information can be found in our Order FAQ at wolfmittag.com under Info/Documents.

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Bitte lesen Sie unser Order/Bestell-FAQ.

Aktuellste und ausführlichste Informationen finden Sie in unserem Order/Bestell FAQ auf wolfmittag.com unter Info/Dokumente.

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Will I actually get the Full Version after paying?

Obviously; otherwise you could sue us (wolfmittag.com/docs/impressum.php). But seriously, it's in our own best interest to deliver your Full Version to you as quickly as possible. In this age of the Internet, with countless forums to post your comments, everybody would find out if we didn't.

And while most satisfied customers will usually not say much about their experience, a customer who is unhappy and has a good reason to be so will probably tell many others; i.e., when things go wrong, an author's reputation will take a disproportionate hit, even if he normally does a good job.

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What if there are any problems?

We are there for you. If anything goes wrong anywhere (ordering / payment / delivery / installation etc), contact us via wolfmittag.com/contact, and we'll do our best to make it right - as soon as possible.

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What do you think about giving support?

I enjoy giving support. Of course my customers are entitled to good and efficient support. But I'm actually giving free support even to people who only play the free Demo.

Given how problem-free Teudogar generally runs on all sorts of systems, that isn't much work. And I think it's a great chance to get to know my customers better, to understand their needs and wishes, and to learn about weaknesses or problems of my software that need to be fixed.

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Do I have to worry when giving my credit card details over the Internet during ordering?

In general, online shopping security is pretty good nowadays. The site where you enter your credit card number will be on PayPal's or KAGI's secure servers, run by PayPal or KAGI, SSL-encrypted, and hacker-proof.

As far as I know, PayPal has so far served over 50 million customers, and the other payment services, 100,000s of customers. They couldn't do this if they had security problems - people encountering such problems would talk, and these companies would go out of business. So I presume they work very hard to keep their servers and sites secure.

And your credit card number never leaves PayPal's or KAGI's protected server: Their system just books the amount, and then informs us that you've made a payment. We are never told your credit card number, nor is anyone else. As far as I know, no humans are involved in this entire payment processing process.

Considering all that, this kind of online shopping seems much safer to me than giving my credit card to a waiter in a restaurant, or telling my credit card number to some guy in an outsourced customer service call center in India...

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I've sent you a question by email and didn't get a response!

We always reply to messages we receive from our contact form (wolfmittag.com/contact), usually within 24 hours. But sometimes our reply emails cannot be delivered: Some people seem to set up their spam filters to super-strong levels. Some misspell their email address in the contact form. Some even forget to give an email address at all, yet are still surprised they don't get a reply. (Please note, we need your email address in order to be able to send a reply to you.)

Formerly, we had used contact email addresses such as 'order/support/info at teudogar.com', and had them openly displayed on the web. But that led to such an enormous flood of spam that we had to shut them down and replace them with the current contact form. People mailing to these old addresses should receive an autoresponder message referring to our contact form; but that may not always work due to spam filters. So if you have sent a message to one of these old email addresses and received no reply, please resubmit your query via our contact form (wolfmittag.com/contact) - thank you!

Fortunately this sort of problems doesn't happen often - but when it does, people usually aren't aware of the causes and tend to assume we simply ignored their request. Still, since we can be reached both over the contact form on our web site as well as over the Teudogar forum, as well as over the payment services, such instances can always be resolved.

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I would first want to see what the full version is like before I consider buying it.

Well, the Demo Version was intended to give people a chance to see what the Teudogar game is like in principle. The idea with commercial entertainment is that you pay for seeing what the Full thing is like - just like when you go to see a movie: After you've seen the movie, you know what it's like, but you also no longer have any need to see this movie (again). So if people would make their decision - pay for that movie or not? - _after_ seeing it, nobody would pay, and consequently, no movies could be produced (since production costs money that needs to be earned via sales).

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Why isn't this game free?

Because developing a computer role playing game takes literally thousands of hours of work, and since neither housing nor food is free, few people can work for free, either. Besides, the graphics artist, the commercial software used in producing the game, the translators, the webhosting companies, and so on and so on all have to be paid. This money needs to come from somewhere; and who should pay for these Teudogar-related costs, if not those people who enjoy the resulting product?

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Ist die Vollversion auf Deutsch?

Ja, die Vollversion ist komplett auf Deutsch spielbar (oder auch auf Englisch oder Italienisch). Die Sprache kann jederzeit über das Optionsmenü umgestellt werden: im Spiel "O" drücken, dann Untermenü "Sprache und Steuerung". (Das geht übrigens auch in der Demo-Version.)

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Kann ich meinen Demo-Speicherstand mit der Vollversion weiterspielen?

Ja, nach Installation der Vollversion geht das Spiel genau da weiter, wo Sie in der Demo aufgehört haben, und Sie können mit der Vollversion auch alle in der Demo gespeicherten Spielstände laden und weiterverwenden (und dann auch ohne Einschränkungen bis zum Spielende spielen).

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Berechnen Sie eigentlich keine Mehrwertsteuer?

Nein. Gemäß §19/1 UstG (Kleinunternehmer-Regelung) sind Unternehmen, deren Umsatz unterhalb einer gewissen Grenze liegt, davon freigestellt, für den Staat Umsatzsteuer (Mehrwertsteuer) von ihren Kunden einzukassieren. (Steuer-Nr. siehe wolfmittag.com/docs/impressum.php)

Alle hier angegebenen Preise enthalten daher keine Mehrwertsteuer, sind aber End-Preise, d.h., es kommt auch nachträglich keine Mehrwertsteuer o.ä. hinzu: Als Käufer zahlen Sie immer nur den angegebenen Betrag.

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Warum gibt's dieses Spiel nicht umsonst?

Weil die Entwicklung eines Computer-Rollenspiels tausende von Arbeitsstunden kostet (und da man weder umsonst wohnen noch essen kann, kann auch kaum jemand umsonst arbeiten). Außerdem kosten Graphikerhonorare, Software, und Übersetzungen viel Geld. All das wurde vom Autor vorgeleistet, und muß nun aus den Vollversions-Verkäufen finanziert werden. Denn wer sollte sonst für die Teudogar-Entwicklungskosten zahlen, wenn nicht diejenigen, die Freude an dem resultierenden Produkt haben?

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